VAMM130 3-D Modeling Concepts

Department of The Arts: Multimedia and Web Design

I. Course Number and Title
VAMM130 3-D Modeling Concepts
II. Number of Credits
3 credits
III. Number of Instructional Minutes
IV. Prerequisites
V. Other Pertinent Information
Students work on assignments outside of class; the software will be available in designated labs on campus.
VI. Catalog Course Description
Three-dimensional concepts and design techniques are presented through lecture and demonstration. The student, through studio experience, uses these concepts to design and create a digital 3-D environment. Current animation and graphic software is used in this class.
VII. Required Course Content and Direction
  1. Course Learning Goals

    Students will:

    1. apply 3-D concepts to digital 3-D environment construction;
    2. design and develop primitive and complex forms and their environments;
    3. appropriately use a variety of 2-D and 3-D computer graphics software;
    4. apply 3-D models in motion techniques to projects; and
    5. create screen-based 3-D projects.

  2. Planned Sequence of Topics and/or Learning Activities

    Students will:

    1. apply the concepts of 3-D space (XYZ coordinate space), curve NURBS (Non-Uniform Rational B-Splines, and surface (parametric) creation to create 3-D models;
    2. demonstrate digital modeling, CAD, blueprints, stereo- lithography, and animation techniques;
    3. design and develop:
      1. primitives;
      2. evolves and sweeps;
      3. plane and surface rotations and transformations;
      4. 3-D perspective modification; and
      5. views for the construction of models.
    4. create photographic perspective matching, color mapping, lighting, and photographic quality rendering;
    5. organize, catalog, and maintain image files;
    6. conceptualize and plan solutions to design problems; and
    7. prepare models and environments that can be used when 3-D motion is scripted.
  3. Assessment Methods for Course Learning Goals


    Instructor-created handouts, textbooks, trade books, web resources, tutorials, or videos will be used. See course syllabus.
