protected function handshake()
    {
        $key =        &$this->key;
        $lastPing =   &$this->lastPing;
        $that = $this;
        $logger = $this->logger;

        $query = http_build_query(
            ['login' => $this->gameData->getSystemInfo()->serverLogin]
        );
        $url = $this->handshakeUrl . '?' . $query;

        $lastPing = time();
        $this->logger->debug("[eXpansion analytics]Starting handshake");


        $this->http->put(
            $url,
            [],
            function (HttpResult $result) use (&$key, &$lastPing, $logger, $that) {
                $key = null;
                if ($result->getHttpCode() != '200') {
                    $logger->debug('[eXpansion analytics]Handshake failed', ['http_code' => $result->getHttpCode()]);
                    return;
                }

                $json = json_decode($result->getResponse());
                if (isset($json->key) && !empty($json->key)) {
                    $logger->debug('[eXpansion analytics]Handshake successfull', ['key' => $json->key]);

                    $key = $json->key;
                    $that->ping();

                    // allow ping just after handshake.
                    $lastPing = 0;
                }
            }
        );
    }
protected function handshake()
    {
        $key =        &$this->key;
        $lastPing =   &$this->lastPing;
        $that = $this;
        $logger = $this->logger;

        $query = http_build_query(
            ['login' => $this->gameData->getSystemInfo()->serverLogin]
        );
        $url = $this->handshakeUrl . '?' . $query;

        $lastPing = time();
        $this->logger->debug("[eXpansion analytics]Starting handshake");


        $this->http->put(
            $url,
            [],
            function (HttpResult $result) use (&$key, &$lastPing, $logger, $that) {
                $key = null;
                if ($result->getHttpCode() != '200') {
                    $logger->debug('[eXpansion analytics]Handshake failed', ['http_code' => $result->getHttpCode()]);
                    return;
                }

                $json = json_decode($result->getResponse());
                if (isset($json->key) && !empty($json->key)) {
                    $logger->debug('[eXpansion analytics]Handshake successfull', ['key' => $json->key]);

                    $key = $json->key;
                    $that->ping();

                    // allow ping just after handshake.
                    $lastPing = 0;
                }
            }
        );
    }
protected function handshake ( ) { $ key = & $ this -> key ; $ lastPing = & $ this -> lastPing ; $ that = $ this ; $ logger = $ this -> logger ; $ query = http_build_query ( [ 'login' => $ this -> gameData -> getSystemInfo ( ) -> serverLogin ] ) ; $ url = $ this -> handshakeUrl . '?' . $ query ; $ lastPing = time ( ) ; $ this -> logger -> debug ( "[eXpansion analytics]Starting handshake" ) ; $ this -> http -> put ( $ url , [ ] , function ( HttpResult $ result ) use ( & $ key , & $ lastPing , $ logger , $ that ) { $ key = null ; if ( $ result -> getHttpCode ( ) != '200' ) { $ logger -> debug ( '[eXpansion analytics]Handshake failed' , [ 'http_code' => $ result -> getHttpCode ( ) ] ) ; return ; } $ json = json_decode ( $ result -> getResponse ( ) ) ; if ( isset ( $ json -> key ) && ! empty ( $ json -> key ) ) { $ logger -> debug ( '[eXpansion analytics]Handshake successfull' , [ 'key' => $ json -> key ] ) ; $ key = $ json -> key ; $ that -> ping ( ) ; // allow ping just after handshake. $ lastPing = 0 ; } } ) ; }
Handshake with analytics tool!
Handshake with analytics tool!