public function buildAsDevelopment(Collection $collection, $group)
    {
        // Get the assets of the given group from the collection. The collection is also responsible
        // for handling any ordering of the assets so that we just need to build them.
        $assets = $collection->getAssetsWithoutRaw($group);

        $entry = $this->manifest->make($identifier = $collection->getIdentifier());

        // If the collection definition has changed when compared to the manifest entry or if the
        // collection is being forcefully rebuilt then we'll reset the development assets.
        if ($this->collectionDefinitionHasChanged($assets, $entry, $group) or $this->force)
        {
            $entry->resetDevelopmentAssets($group);
        }

        // Otherwise we'll look at each of the assets and see if the entry has the asset or if
        // the assets build path differs from that of the manifest entry.
        else
        {
            $assets = $assets->filter(function($asset) use ($entry)
            {
                return ! $entry->hasDevelopmentAsset($asset) or $asset->getBuildPath() != $entry->getDevelopmentAsset($asset);
            });
        }

        if ( ! $assets->isEmpty())
        {
            foreach ($assets as $asset)
            {
                $path = "{$this->buildPath}/{$identifier}/{$asset->getBuildPath()}";

                // If the build directory does not exist we'll attempt to recursively create it so we can
                // build the asset to the directory.
                ! $this->files->exists($directory = dirname($path)) and $this->files->makeDirectory($directory, 0777, true);

                $this->files->put($path, $this->gzip($asset->build()));

                // Add the development asset to the manifest entry so that we can save the built asset
                // to the manifest.
                $entry->addDevelopmentAsset($asset);
            }
        }
        else
        {
            throw new BuildNotRequiredException;
        }
    }
public function buildAsDevelopment(Collection $collection, $group)
    {
        // Get the assets of the given group from the collection. The collection is also responsible
        // for handling any ordering of the assets so that we just need to build them.
        $assets = $collection->getAssetsWithoutRaw($group);

        $entry = $this->manifest->make($identifier = $collection->getIdentifier());

        // If the collection definition has changed when compared to the manifest entry or if the
        // collection is being forcefully rebuilt then we'll reset the development assets.
        if ($this->collectionDefinitionHasChanged($assets, $entry, $group) or $this->force)
        {
            $entry->resetDevelopmentAssets($group);
        }

        // Otherwise we'll look at each of the assets and see if the entry has the asset or if
        // the assets build path differs from that of the manifest entry.
        else
        {
            $assets = $assets->filter(function($asset) use ($entry)
            {
                return ! $entry->hasDevelopmentAsset($asset) or $asset->getBuildPath() != $entry->getDevelopmentAsset($asset);
            });
        }

        if ( ! $assets->isEmpty())
        {
            foreach ($assets as $asset)
            {
                $path = "{$this->buildPath}/{$identifier}/{$asset->getBuildPath()}";

                // If the build directory does not exist we'll attempt to recursively create it so we can
                // build the asset to the directory.
                ! $this->files->exists($directory = dirname($path)) and $this->files->makeDirectory($directory, 0777, true);

                $this->files->put($path, $this->gzip($asset->build()));

                // Add the development asset to the manifest entry so that we can save the built asset
                // to the manifest.
                $entry->addDevelopmentAsset($asset);
            }
        }
        else
        {
            throw new BuildNotRequiredException;
        }
    }
public function buildAsDevelopment ( Collection $ collection , $ group ) { // Get the assets of the given group from the collection. The collection is also responsible // for handling any ordering of the assets so that we just need to build them. $ assets = $ collection -> getAssetsWithoutRaw ( $ group ) ; $ entry = $ this -> manifest -> make ( $ identifier = $ collection -> getIdentifier ( ) ) ; // If the collection definition has changed when compared to the manifest entry or if the // collection is being forcefully rebuilt then we'll reset the development assets. if ( $ this -> collectionDefinitionHasChanged ( $ assets , $ entry , $ group ) or $ this -> force ) { $ entry -> resetDevelopmentAssets ( $ group ) ; } // Otherwise we'll look at each of the assets and see if the entry has the asset or if // the assets build path differs from that of the manifest entry. else { $ assets = $ assets -> filter ( function ( $ asset ) use ( $ entry ) { return ! $ entry -> hasDevelopmentAsset ( $ asset ) or $ asset -> getBuildPath ( ) != $ entry -> getDevelopmentAsset ( $ asset ) ; } ) ; } if ( ! $ assets -> isEmpty ( ) ) { foreach ( $ assets as $ asset ) { $ path = "{$this->buildPath}/{$identifier}/{$asset->getBuildPath()}" ; // If the build directory does not exist we'll attempt to recursively create it so we can // build the asset to the directory. ! $ this -> files -> exists ( $ directory = dirname ( $ path ) ) and $ this -> files -> makeDirectory ( $ directory , 0777 , true ) ; $ this -> files -> put ( $ path , $ this -> gzip ( $ asset -> build ( ) ) ) ; // Add the development asset to the manifest entry so that we can save the built asset // to the manifest. $ entry -> addDevelopmentAsset ( $ asset ) ; } } else { throw new BuildNotRequiredException ; } }
Build a development collection.

@param  \Basset\Collection  $collection
@param  string  $group
@return void
@throws \Basset\Exceptions\BuildNotRequiredException
Build a development collection .