public function onArmorEmpty($params)
    {
        $this->dispatch(__FUNCTION__, [
            $params['shooter'],
            $params['victim'],
            $params['weapon'],
            $params['distance'],
            Position::fromArray($params['shooterposition']),
            Position::fromArray($params['victimposition']),
        ]);
    }
public function onArmorEmpty($params)
    {
        $this->dispatch(__FUNCTION__, [
            $params['shooter'],
            $params['victim'],
            $params['weapon'],
            $params['distance'],
            Position::fromArray($params['shooterposition']),
            Position::fromArray($params['victimposition']),
        ]);
    }
public function onArmorEmpty ( $ params ) { $ this -> dispatch ( __FUNCTION__ , [ $ params [ 'shooter' ] , $ params [ 'victim' ] , $ params [ 'weapon' ] , $ params [ 'distance' ] , Position :: fromArray ( $ params [ 'shooterposition' ] ) , Position :: fromArray ( $ params [ 'victimposition' ] ) , ] ) ; }
Callback sent when a player is eliminated.

@param $params
Callback sent when a player is eliminated .