public function registerSwordEngine($resolver)
	{
		$app = $this->app;

		// The Compiler engine requires an instance of the CompilerInterface, which in
		// this case will be the Sword compiler, so we'll first create the compiler
		// instance to pass into the engine so it can compile the views properly.
		$app->bindShared('sword.compiler', function($app)
		{
			$cache = $app['path.storage'].'/views';

			return new SwordCompiler($app['files'], $cache);
		});

		$resolver->register('sword', function() use ($app)
		{
			return new CompilerEngine($app['sword.compiler'], $app['files']);
		});
	}
public function registerSwordEngine($resolver)
	{
		$app = $this->app;

		// The Compiler engine requires an instance of the CompilerInterface, which in
		// this case will be the Sword compiler, so we'll first create the compiler
		// instance to pass into the engine so it can compile the views properly.
		$app->bindShared('sword.compiler', function($app)
		{
			$cache = $app['path.storage'].'/views';

			return new SwordCompiler($app['files'], $cache);
		});

		$resolver->register('sword', function() use ($app)
		{
			return new CompilerEngine($app['sword.compiler'], $app['files']);
		});
	}
public function registerSwordEngine ( $ resolver ) { $ app = $ this -> app ; // The Compiler engine requires an instance of the CompilerInterface, which in // this case will be the Sword compiler, so we'll first create the compiler // instance to pass into the engine so it can compile the views properly. $ app -> bindShared ( 'sword.compiler' , function ( $ app ) { $ cache = $ app [ 'path.storage' ] . '/views' ; return new SwordCompiler ( $ app [ 'files' ] , $ cache ) ; } ) ; $ resolver -> register ( 'sword' , function ( ) use ( $ app ) { return new CompilerEngine ( $ app [ 'sword.compiler' ] , $ app [ 'files' ] ) ; } ) ; }
Register the Sword engine implementation.

@param  \Fly\View\Engines\EngineResolver  $resolver
@return void
Register the Sword engine implementation .