public function save(Player $player)
    {
        // First clear references. Player has no references that needs saving.
        $player->clearAllReferences(false);

        // Save and free memory.
        $player->save();
        PlayerTableMap::clearInstancePool();
    }
public function save(Player $player)
    {
        // First clear references. Player has no references that needs saving.
        $player->clearAllReferences(false);

        // Save and free memory.
        $player->save();
        PlayerTableMap::clearInstancePool();
    }
public function save ( Player $ player ) { // First clear references. Player has no references that needs saving. $ player -> clearAllReferences ( false ) ; // Save and free memory. $ player -> save ( ) ; PlayerTableMap :: clearInstancePool ( ) ; }
Save individual player.

@param Player $player

@throws PropelException
Save individual player .