public function save(Gamecurrency $gamecurrency)
    {
        // First clear references. entry has no references that needs saving.
        $gamecurrency->clearAllReferences(false);

        // Save and free memory.
        $gamecurrency->save();
        GamecurrencyTableMap::clearInstancePool();
    }
public function save(Gamecurrency $gamecurrency)
    {
        // First clear references. entry has no references that needs saving.
        $gamecurrency->clearAllReferences(false);

        // Save and free memory.
        $gamecurrency->save();
        GamecurrencyTableMap::clearInstancePool();
    }
public function save ( Gamecurrency $ gamecurrency ) { // First clear references. entry has no references that needs saving. $ gamecurrency -> clearAllReferences ( false ) ; // Save and free memory. $ gamecurrency -> save ( ) ; GamecurrencyTableMap :: clearInstancePool ( ) ; }
Save individual currency entry

@param Gamecurrency $gamecurrency
@throws PropelException
Save individual currency entry