Jack Wall worked on which 2005 action role-playing game developed by Bioware?
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Jack Wall (composer) Jack Wall (born 1964 in Phoenixville, Pennsylvania) is an American video game music composer. He has worked on video game music for over 20 games including the "Myst" franchise, "", "Jade Empire", "Mass Effect", and "". Wall earned a degree in civil engineering from Drexel University in Philadelphia, Pennsylvania, and, after a brief stint working in civil engineering, transitioned into music production. He worked with musicians such as John Cale, David Byrne, and Patti Smith, and, after performing increasingly complex production and sound engineering tasks, moved into music composition in 1995.
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Jade Empire Jade Empire is a 2005 action role-playing game developed by BioWare and published by Microsoft Game Studios, originally released worldwide for the Xbox. A Microsoft Windows version, developed by LTI Gray Matter and published by 2K Games, was released in North America on February 26, 2007, as a "Special Edition". "Jade Empire" was released as an Xbox Original on Microsoft's Xbox 360 on July 21, 2008. The "Special Edition" became available for macOS on August 18, 2008, on iOS on October 6, 2016 and on Android on November 15, 2016.
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D20 Past d20 Past is a d20 based role-playing game released by Wizards of the Coast in 2005 as a supplement to "d20 Modern", providing a framework and new rules for campaigns set any historic settings from the Renaissance to World War II, including new character options and rules for early modern firearms. It begins with an exploration of the historical period between around 1450 and 1950, then provides rules for creating characters and campaigns that blend realism and fantasy. "d20 Past" also presents alternative campaign models, along with all the rules needed to play swashbuckling pirate adventures, Victorian horror investigations, thrilling Pulp Era escapades, and more, including three ready-to-play campaign modules.
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Black Ice / White Noise Black Ice / White Noise, also known as Chaos Agenda is a unreleased open world action-adventure video game that was being developed by Kelp Entertainment and planned to be published by Atari in December, 1995 for the Atari Jaguar CD. The game was influenced by the works of William Gibson and the plot is very reminiscent of The Matrix. Atari cancelled the game in January 1996. In recent years, limited unofficial versions of the game have surfaced and they are being sold by one of the original developers of the game.
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Alien Carnage Alien Carnage, originally released as Halloween Harry, is a side-scrolling platform game developed by Interactive Binary Illusions and SubZero Software, and distributed by Apogee Software. The game features 256 colour VGA graphics and background music in MOD format. "Alien Carnage" is composed of four episodes. The first episode was released as shareware, and the rest were distributed commercially. In May 2007, John Passfield and 3D Realms released "Alien Carnage" as freeware.
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Jack Bros. Jack Bros. is an action video game developed and published by Atlus for the Virtual Boy, released in late 1995 in Japan and North America. It is a spin-off from Atlus' video game series "Megami Tensei", and was the first entry to be released outside Japan.
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Ninja Blade Ninja Blade (ニンジャブレイド , Ninjabureido ) is an action game developed by FromSoftware for Microsoft Windows and Xbox 360 in 2009.
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F.E.A.R. F.E.A.R. First Encounter Assault Recon is a survival horror first-person shooter video game developed by Monolith Productions and published by Sierra Entertainment. It was released on October 17, 2005, for Microsoft Windows, and ported by Day 1 Studios to the Xbox 360 and PlayStation 3. TimeGate Studios has released two expansion packs, "F.E.A.R. Extraction Point" in October 2006, and "F.E.A.R. Perseus Mandate" in November 2007. A direct sequel titled "", was released in February 2009, and a second sequel, "F.3.A.R.", was released in June 2011, though it was developed by Day 1 Studios (now known as Wargaming Chicago-Baltimore), not by Monolith Productions.
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Bastion (video game) Bastion is an action role-playing video game developed by independent developer Supergiant Games and published by Warner Bros. Interactive Entertainment. In the game, the player controls "the Kid" as he moves through floating, fantasy-themed environments and fights enemies of various types. It features a dynamic voiceover from a narrator, and is presented as a two-dimensional game with an isometric camera and a hand-painted, colorful art style. "Bastion"' s story follows the Kid as he collects special shards of rock to power a structure, the Bastion, in the wake of an apocalyptic Calamity.
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An Elder Scrolls Legend: Battlespire An Elder Scrolls Legend: Battlespire is an action role-playing open world survival horror video game developed and published by Bethesda Softworks, set in the world of "The Elder Scrolls".
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Bloodwych Bloodwych is a dungeon role-playing video game, a dungeon crawler, developed for the Amiga, Atari ST, MS-DOS, Amstrad CPC, Commodore 64, and ZX Spectrum. Its box featured artwork by Chris Achilleos. The plotline identifies the player as a champion of Trazere who, after recruiting up to three fellow champions, travels through dungeons and mazes fighting creatures along the way to find and destroy the evil Zendick, and banish the Lord of Entropy.
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Game Jackal Game Jackal is a PC application developed by Antiguan-based company SlySoft that allows users to play PC game titles without the need for the game's media to be in the CD-ROM or DVD-ROM drive. The program functions similar to a virtual drive; however, instead of making use of large disc images, Game Jackal uses a proprietary format which takes up considerable less storage space by working to only capture data the game requires to run.
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System Shock 2 System Shock 2 is a first-person action role-playing survival horror video game for personal computers. The title was designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 PC game "System Shock". The alterations were made when Electronic Arts—who owned the "System Shock" franchise rights—signed on as publisher.
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Cinemaware Cinemaware was a computer game developer and publisher that released several popular titles in the 1980s based on various movie themes. The company was resurrected in 2000, before being acquired by eGames in 2005.
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Super Army War Super Army War is a 2005 video game developed by French company Neko Entertainment for the Game Boy Advance. It was released in Europe under the title Glory Days: The Essence of War.
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Shadow Realms Shadow Realms is a cancelled action role-playing video game previously under development by BioWare's Austin studio. The game was set to be published by Electronic Arts for Microsoft Windows, and was scheduled for release in 2015. On February 9, 2015, BioWare Austin announced that the development on "Shadow Realm"s would not continue.
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Ultimate Spider-Man (video game) Ultimate Spider-Man is a 2005 video game by Activision, based on the comic book of the same name by Brian Michael Bendis and Mark Bagley. The game was released on most sixth generation consoles, including Nintendo DS, GameCube, PlayStation 2, Xbox, Microsoft Windows and Game Boy Advance. Treyarch, who made the console games based on Sam Raimi's "Spider-Man" film trilogy, developed the console game, while Vicarious Visions developed the Nintendo DS and Game Boy Advance versions, and Beenox ported the Microsoft Windows version from the consoles.
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Music of Red Dead Redemption The music for the 2010 action-adventure western video game "Red Dead Redemption", developed by Rockstar San Diego and published by Rockstar Games, was composed by musicians Bill Elm and Woody Jackson. Recorded at Jackson's studio in Los Angeles, the soundtracks were produced by David Holmes. The music was intended to imitate soundtracks of 1960s Western films, such as Ennio Morricone's work on the "Dollars Trilogy". In collaboration with each other, Elm and Jackson produced over fourteen hours of music across fifteen months. The composers used unconventional instruments to create unique sounds, and worked with artists such as Tommy Morgan during production. Four supplementary vocal recordings were also produced for the game.
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Dark Seed II Dark Seed II is a psychological horror point-and-click adventure game developed and published by Cyberdreams in 1995, and is the sequel to the 1992 game "Dark Seed". It sees recurring protagonist Mike Dawson's continued adventures in the H.R. Giger artwork-based "Dark World." Designed and written by future James Bond novelist Raymond Benson, the game was released for Microsoft Windows 3.x, Sega Saturn, and Sony PlayStation. As was the case with "Dark Seed", console versions of "Dark Seed II" were released only in Japan, though they were additionally fully dubbed in Japanese. Unlike the original game, the Saturn version of "Dark Seed II" does not support the Saturn mouse.
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Brothers in Arms: Earned in Blood Brothers in Arms: Earned in Blood is a first-person shooter video game developed by Gearbox Software and published by Ubisoft for Microsoft Windows, OS X, Xbox and PlayStation 2. The mobile version was developed and published by Gameloft and released in October 2005 along with the console versions. It was ported to the Wii in 2008 as a part of the "" compilation.
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Phantasy Star Online Phantasy Star Online is a massively multiplayer online role-playing game (MMORPG) developed by Sonic Team and published by Sega for the Dreamcast in 2000 and Japan and 2001 worldwide. Unlike previous turn-based games in the "Phantasy Star" series, "Phantasy Star Online" features real-time hack and slash combat.
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Baldur's Gate: Dark Alliance Baldur's Gate: Dark Alliance is a 2001 action role-playing/hack and slash video game developed by Snowblind Studios for PlayStation 2 and Xbox. It was ported to GameCube by High Voltage Software, and to the Game Boy Advance by Magic Pockets. The game was published for PlayStation, Xbox and GameCube by Black Isle Studios, a division of Interplay Entertainment, and distributed by Vivendi Universal Games. The Game Boy Advance version was published by DSI Games. CD Projekt was developing a version for PC, but it was ultimately cancelled.