Are both  Personal Preference and Backgammon considered board games?
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Personal Preference Personal Preference is a 1987 board game created by Donal Carlston that involves guessing the order in which a player prefers foods, activities, people, and other items compared to one another. The game was published by Brøderbund Games in the United States, Playtoy Industries in Canada, and Parker Brothers International in Britain.
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Backgammon Backgammon is one of the oldest board games known. It is a two player game where playing pieces are moved according to the roll of dice, and a player wins by removing all of their pieces from the board before their opponent. Backgammon is a member of the tables family, one of the oldest classes of board games.
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Backgammon player (monument) Player of backgammon or Backgammoner (Armenian: «Նարդի խաղացողը» հուշարձան ) is a monument in Yerevan, Armenia, that was opened on 4 November 2007.
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Backgammon opening theory The first moves of a backgammon game are the opening moves, collectively referred to as the opening, and studied in the backgammon opening theory. Backgammon opening theory is not developed in as much detail as opening theory in chess, which has been widely studied. The reason for this is that following the first move in backgammon, there are 21 dice roll outcomes on each subsequent move, and many alternative plays for each outcome, making the tree of possible positions in backgammon expand much more rapidly than in chess.
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N-player game In game theory, an "n"-player game is a game which is well defined for any number of players. This is usually used in contrast to standard 2-player games that are only specified for two players. In defining "n"-player games, game theorists usually provide a definition that allow for any (finite) number of players.
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Strategy (game theory) In game theory, player's strategy is any of the options he or she can choose in a setting where the outcome depends "not only" on his own actions "but" on the action of others. A player's strategy will determine the action the player will take at any stage of the game.
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Hot game In combinatorial game theory, a branch of mathematics, a hot game is one in which each player can improve their position by making the next move.
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Card sharp A card sharp (also cardsharp, card shark or cardshark, sometimes hyphenated) is a person who uses skill and/or deception to win at poker or other card games. "Sharp" and "shark" spellings have varied over time and by region.
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Alquerque Alquerque (also known as Qirkat) is a strategy board game that is thought to have originated in the Middle East. It is considered to be the parent of draughts (US: "checkers") and Fanorona.
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Cheating in chess Cheating in chess refers to a deliberate violation of the rules of chess or other unethical behaviour that is intended to give an unfair advantage to a player or team. Cheating can occur in many forms and can take place before, during, or possibly even after a game. Commonly cited instances of cheating include: collusion with spectators or other players, use of chess engines, rating manipulation, and violations of the touch-move rule. Many suspiciously motivated practices are not comprehensively covered by the rules of chess. On ethical or moral grounds only, such practices may be judged by some as acceptable, and by others as cheating.
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Tile-based game A tile-based game is a game that uses tiles as one of the fundamental elements of play. Traditional tile-based games use small tiles as playing pieces for gambling or entertainment games. Some board games use tiles to create their board, giving multiple possibilities for board layout, or allowing changes in the board geometry during play.
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The Really Nasty Horse Racing Game The Really Nasty Horse Racing Game is a board game combining luck and tactics. It was designed by Simon Knock in 1987.
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Community card poker Community card poker refers to any game of poker that uses community cards (also called "shared cards" or "window cards"), which are cards dealt face up in the center of the table and shared by all players. In these games, each player is dealt privately an incomplete hand ("hole cards"), which are then combined with the community cards to make a complete hand. The set of community cards is called the "board", and may be dealt in a simple line or arranged in a special pattern. Rules of each game determine how they may be combined with each player's private hand. The most popular community card game today is Texas hold 'em, originating sometime in the 1920s.
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Computer chess Computer chess is a game of computer architecture encompassing hardware and software capable of playing chess autonomously without human guidance. Computer chess acts as solo entertainment (allowing players to practice and to better themselves when no sufficiently strong human opponents are available), as aids to chess analysis, for computer chess competitions, and as research to provide insights into human cognition.
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Generalized game In computational complexity theory, a generalized game is a game that has been generalized so that it can be played on a board of any size. For example, generalized chess is the game of chess played on an "n"-by-"n" board, with 2"n" pieces on each side.
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Chess aesthetics Chess aesthetics or beauty in chess is generally appreciated by both players and composers. This is evident, for example, in brilliancy prizes awarded to some games in certain tournaments and also in the world of chess composition. There are many books published featuring chess problems or puzzles that emphasize its aesthetic aspect. One of the earliest is from the 9th century AD. Aesthetics in chess can be both a source of pleasure for humans and also instruction, as compositions or games featuring it typically illustrate original ideas or new instantiations of old ones. A good chess problem composer, however, is not necessarily a good player.
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Nard (game) Nard (or nardshir, or narde, Persian ) is a tables-style board game for two players in which the playing pieces are moved according to rolls of dice. It is similar to backgammon in that it uses the same board, but it has different initial positions and rules.
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Infunitum Infunitum, pronounced /in-FUN-item/, is a social-based board game which rewards players for unique answers to hundreds of topics.
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Camden auction A Camden Auction is an auction used in backgammon clubs whereby the price of a seat for participants in a tournament is auctioned up to the highest price that all are comfortable paying. The money paid for the seats by the players constitutes the prize money. The tournament itself is run as a single elimination (knockout tournament) with the prize money being awarded as a jackpot to the outright winner.
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Game A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
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Hexdame Hexdame (or HexDame) is a strategy board game for two players invented by Christian Freeling in 1979. The game is a literal adaptation of the game international draughts (checkers or "Dame") to a hexagonal gameboard.
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Board game A board game is a tabletop game that involves counters or <dfn id="">pieces</dfn> moved or placed on a pre-marked surface or "board", according to a set of rules. Some games are based on pure strategy, but many contain an element of chance; and some are purely chance, with no element of skill.