Which board game is most like the game "Monopoly", Die Macher or Squatter?
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Squatter (game) Squatter is a board game that was launched at the Royal Melbourne Show in 1962, invented by Robert Crofton Lloyd. With more than 500,000 games sold in Australia alone, it became the most successful board game ever developed in Australia. Superficially, Squatter has the appearance of a "Monopoly"-type game. However, unlike Monopoly, all players remain in the game until the end. Players each start the game with their own sheep station and aim to be the first player to improve and irrigate their pastures and then fully stock their sheep station. Players run their sheep station as a business venture, to earn enough money to pay for the seasonal running expenses and to finance the improvements that are required to win the game. The Squatter game presents players with a mixture of strategy and luck that reflects the many challenges facing any form of livestock raising. These challenges include droughts, floods and bushfires, as well as disease, variable livestock prices, and luck. In 1999, a version became available on PC CD-ROM. However the PC version was not commercially successful and is no longer available.
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Die Macher Die Macher is a strategy board game designed by Karl-Heinz Schmiel of Germany. The game is based on the German electoral system and each player takes the role of one of five political parties (in the 2006 edition, the CDU/CSU, FDP, SPD, Greens, and Die Linke). Parties score points based on seats won in seven state "(Land)" elections, the size of their national party base, the amount to which they control the national media, and how well their party platform aligns with national opinion.
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Battle royale game A battle royale game or battle royal game is a genre video game that blends the survival, exploration and scavenging elements of a survival game with last man standing gameplay. Battle royale games challenge a large number of players, starting with minimal equipment, to search for weapons and armor and eliminate other opponents all while avoiding being trapped outside of a shrinking "safe area", with the winner being the last competitor in the game. The name for the genre is adapted from the early entries in the field which were inspired by the Japanese media franchise "Battle Royale", as well as being a computerized form of a traditional battle royal.
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Board game A board game is a tabletop game that involves counters or <dfn id="">pieces</dfn> moved or placed on a pre-marked surface or "board", according to a set of rules. Some games are based on pure strategy, but many contain an element of chance; and some are purely chance, with no element of skill.
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Tile-based game A tile-based game is a game that uses tiles as one of the fundamental elements of play. Traditional tile-based games use small tiles as playing pieces for gambling or entertainment games. Some board games use tiles to create their board, giving multiple possibilities for board layout, or allowing changes in the board geometry during play.
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Aggravation (board game) Aggravation is a board game for up to four players and later versions for up to six players, whose object is to be the first player to have all four playing pieces (usually represented by marbles) reach the player's home section of the board. The game's name comes from the action of capturing an opponent's piece by landing on its space, which is known as "aggravating".
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Jambo (board game) Jambo is a board game designed by Rüdiger Dorn and published in 2004 by Kosmos in German and by Rio Grande Games in English. In the game, players are African traders before colonisation buying and selling market wares. The game was nominated for the 2005 Spiel des Jahres award and also placed 8th for the Deutscher Spiele Preis award.
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Zwickern Zwickern (also as Zwicker) is a German fishing card game for two to eight players. The rules vary slightly in their details depending on the region, but the basics are identical in each variation.
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Matador (domino game) Matador (Spanish, "killer," can also apply to a bullfighter) is a common game using a set of dominoes. While it is similar to many domino games which the object of the game the first to go out, it has a differing very unusual rule of combining pips instead of matching numbers. The game is played using a set of double-six dominoes because of its rules; with larger sets, one can slightly tweak the rules.
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To Court the King To Court the King is a dice-based board game designed by Tom Lehmann. It was published in German by Amigo Spiele and in English by Rio Grande Games in 2006. The basic mechanics of rolling and re-rolling dice have drawn comparisons to the game of Yahtzee.
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Chinese checkers Chinese checkers (US and Canadian spelling) or Chinese chequers (UK spelling) is a strategy board game of German origin (named "Sternhalma") which can be played by two, three, four, or six people, playing individually or with partners. The game is a modern and simplified variation of the American game Halma.
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Ghettopoly Ghettopoly is a parody of "Monopoly" released in 2003. Invented by David Chang, it uses "Monopoly"-like mechanics in the atmosphere of a caricaturized United States ghetto.
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Finca (game) Finca is a board game published by Hans im Glück. Players collect fruit by stepping around a windmill and then selling the fruit in specific combinations to the various towns on the game board.
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Focus (board game) Focus is an abstract strategy board game, designed by Sid Sackson and first published in 1964 by Kosmos. The game has been re-published many times since, sometimes under the titles "Domination" or "Dominio". "Focus" won the 1981 Spiel des Jahres and Essen Feather awards. The game appears in Sackson's "A Gamut of Games" in the section "New Battles on an Old Battlefield".
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Grobhäusern Grobhäusern is a historical German vying game in which players bet and then compare their 4-card combinations. It is played by two to eight players using a 32-card piquet pack. The game was illegal in most places.
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Scruples (game) A Question of Scruples is a card game based on ethical dilemmas. The game was invented by Henry Makow in 1984 and developed by High Game Enterprises.
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Bauernroulette Bauernroulette is a game that was apparently invented in Germany, where several companies sell it. The name Bauernroulette indicates it is a "poor man's roulette", since Bauer is German for 'peasant', 'farmer' or 'one of a chiefly European class of agricultural laborers'. In Bauernroulette, a spinning top is spun in the middle of a wooden circular playing surface that contains 6 wooden balls. The balls bounce off the top in random directions, and sometimes land within one of several hollow indentations within the surface, or pass through a small hole into chambers that are located outside the spinning surface area. Typically, the most points are scored by landing balls within these outer chambers. Skilled players are often able to spin the top such that it remains in motion for more than 30 seconds.
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Młynek (game) Mlýnek is thus an abstract strategy game of the blockade family which include Mū Tōrere, Pong Hau K'i, Umul Gonu, and Pat Gonu.
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Finance (game) Finance, or The Fascinating Game of Finance or Finance and Fortune, is a board game originally released in 1932. The game is based on "The Landlord's Game" in the movement of pieces around the board, the use of cards, properties that can be purchased, and houses that can be erected on them. The game also has railroads, however these may not be purchased. The game is actually a predecessor to "Monopoly".
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Capitalism (video game) Capitalism is a business simulation video game first published in 1995 by Interactive Magic, developed by Enlight for the Macintosh and MS-DOS and designed by Trevor Chan. Other similar business simulation games include "Industry Giant, Entrepreneur" and "The Corporate Machine." "Capitalism" may be the first successful business simulation game.
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Penguin (solitaire) Penguin is a solitaire card game, invented by David Parlett, which uses a deck of 52 playing cards. The game play is similar to other solitaire card games as Freecell and Eight Off.
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Graveyard (game) Graveyard is a game most commonly played by children on the playground, or at parties. It is often initiated by one or more persons with prior knowledge of the rules, and is usually played with several others who are unaware of them. The game is very simple, and is most commonly used only as a means to select one of the participants for a task they would not be willing to perform voluntarily.