What is the artefact which corrupted J.R.R. Tolkien's fictional character, Smeagol?
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Gollum Gollum is a fictional character from J. R. R. Tolkien's legendarium. He was introduced in the 1937 fantasy novel "The Hobbit", and became an important supporting character in its sequel, "The Lord of the Rings". Gollum was a Stoor Hobbit of the River-folk, who lived near the Gladden Fields. Originally known as Sméagol, he was corrupted by the One Ring and later named Gollum after his habit of making "a horrible swallowing noise in his throat".
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One Ring The One Ring is an artefact that appears as the central plot element in J. R. R. Tolkien's "The Lord of the Rings" (1954–55). It is described in an earlier story, "The Hobbit" (1937), as a magic ring of invisibility. In the sequel, "The Lord of the Rings", Tolkien ascribes to the Ring a darker character, with malevolent power going far beyond conferring invisibility: it was created by Sauron the Dark Lord as part of his design to win domination over Middle-earth. "The Lord of the Rings" concerns the quest to destroy the Ring to keep Sauron from fulfilling his design.
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Durinn In Norse mythology, Durinn is the name of a dwarf attested in the "Poetic Edda" poem "Völuspá" and repeated in "Gylfaginning" from the "Prose Edda". He was the second created after the first and foremost dwarf Mótsognir. He is also attested in "Hervarar saga", where he forged the magic sword Tyrfing with the help of Dvalin.
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Witch ball A witch ball is a hollow sphere of colored glass traditionally used as a fishing float. Modern witches balls are decorative replicas. Some are made to look like Christmas tree baubles that contain a few thin fibers strung inside. Floating glass buoys became connected with witches during the witch hunts in England. In the late 17th century, suspected witches were tried by being tied up and thrown into water. If the water rejected them from a second baptism and they floated, then the suspects were confirmed as witches, under the rule of trial by water, and they were then hung by the neck until dead. In a like manner these heavy glass fishing floats, all tied up in a net, could not be made to sink. The water rejected them and they bobbed merrily upon its surface. Historically, witch's balls were hung in cottage windows in 17th and 18th century England to ward off evil spirits, witches, evil spells, ill fortune and bad spirits. Just as hanging a witch was believed to remove evil influences from a village, hanging a tried and tested witch's ball that had been floating in water, around a home, was believed to protect the home from similar ills. Usage has continued to a smaller extent in America up to the present day.
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Barad-dûr Barad-dûr, the “Dark Tower,” is a fictional place in J. R. R. Tolkien's Middle-earth writings and is described in "The Lord of the Rings", "The Silmarillion," and other works. It is an enormous fortress of the Dark Lord Sauron, whence he rules the volcanic and barren land of Mordor. Located in northwest Mordor, near Mount Doom, the Eye of Sauron keeps watch over Middle-earth from its highest tower. The name is pronounced "Ba'rad doorr" with emphasis placed on the "rr." The Lieutenant of Barad-dûr is the Mouth of Sauron, who acts as an ambassador and herald for Mordor and Sauron.
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Dagor Bragollach In J. R. R. Tolkien's fictional Middle-earth, the Dagor Bragollach () (Sindarin for Battle of Sudden Flame) was the fourth battle of the Wars of Beleriand. It was the great turning point in the War of the Jewels.
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Delver (Dungeons &amp; Dragons) In the "Dungeons and Dragons" fantasy role-playing game a delver is a gigantic, stony, slug-like aberration. The creature resembles an enormous cross between a centipede and a slug. It is roughly 15 feet long, 12 feet tall, and 10 feet wide, and big and bulbous. It is a gritty brown color, and has a huge stony mouth and slits for eyes. Coming from its shoulders are giant, spongy, flipper-like arms, each of which ends in six black digging nails.
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Artifact (archaeology) An artifact (usually in American English) or artefact (British English) (from Latin phrase "arte factum"~"ars" skill + "facere" to make) is something made or given shape by man, such as a tool or a work of art, especially an object of archaeological interest.
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Loch Ness Monster The Loch Ness Monster, or Nessie, is an aquatic being which reputedly inhabits Loch Ness in the Scottish Highlands. It is similar to other supposed lake monsters in Scotland and elsewhere, and is often described as being large in size, with a long neck and one or more humps protruding from the water. Popular interest and belief in the creature has varied since it was brought to worldwide attention in 1933. Evidence of its existence is anecdotal, with a few disputed photographs and sonar readings.
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Choker (Dungeons &amp; Dragons) In the "Dungeons & Dragons" fantasy roleplaying game, the choker is an aberration. It can be used by Dungeon Masters as an enemy or ally of the player characters.
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Sting (Middle-earth) Sting is a fictional artefact from J. R. R. Tolkien's fantasy universe of Middle-earth. In the story, it is a magical Elvish knife or dagger presumably forged in Gondolin in the First Age.
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Déagol Déagol is a fictional character in J. R. R. Tolkien's legendarium. His story is related in "The Fellowship of the Ring", the first of three volumes comprising Tolkien's most famous novel, "The Lord of the Rings", in the chapter "The Shadow of the Past".
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Gothmog (The First Age) Gothmog is a fictional character in J. R. R. Tolkien's Middle-earth legendarium. He appears in "The Silmarillion". Gothmog is a servant of Melkor (I.e. Morgoth) and leads or participates in many of his invasions throughout Arda. Though extremely formidable, Gothmog would meet his end at hands of Elf lord Ecthelion during the surprise attack on the hidden city of Gondolin.
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Rust monster A rust monster is a fictional creature from the "Dungeons & Dragons" fantasy role-playing game that seeks out and consumes metal, often the armor and weaponry of players' characters. Originally inspired by a cheap plastic toy, the rust monster was one of the first monsters specifically created for "D&D", and has been included in every edition of "D&D", although various aspects of the creature have changed from edition to edition. Although in most editions, the rust monster has been a non-lethal creature with little or no way of physically harming players' characters, it is the rust monster's ability to destroy a character's cherished and expensive weapons and armor in mere seconds that makes it a particularly fearsome opponent.
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Hacksilver Hacksilver or hacksilber, are fragments of cut and bent silver items treated as bullion, either for ease of carrying before melting down for re-use, or simply used as currency by weight. It was common among the Norsemen or Vikings, as a result of both their raiding and trade. Hacksilver may also have been used by Romans in their dealings with Pictish tribes. The name of the ruble, the basic unit of modern Russian currency, is derived from the Russian verb рубить ('rubit'), meaning "to chop", from the practice of the Rus, described by Ahmad ibn Fadlan visiting the Volga Vikings in 922. An example of the related Viking weighing scale with weights was found on the Isle of Gigha. Hacksilver may be derived from silver tableware, Roman or Byzantine, church plate and silver objects such as reliquaries or book-covers, and jewellery from a range of areas. Hoards may typically include a mixture of hacksilver, coins, ingots and complete small pieces of jewellery.
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Arda (Tolkien) In J. R. R. Tolkien's legendarium, Arda is the name given to the Earth in an imaginary period of prehistory, wherein the places mentioned in "The Lord of the Rings" and related material once existed. It included several seas and oceans, and the continents of Middle-earth, the Dark Lands, Aman (the Undying Lands), the island of Númenor, and other unknown lands left largely unnamed by Tolkien.
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Pictish Beast The Pictish Beast (sometimes Pictish Dragon or Pictish Elephant) is an artistic representation of an animal depicted on Pictish symbol stones.
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Draugr The draugr or draug (Old Norse: "draugr" , plural draugar ; modern Icelandic: "draugur" , Faroese: "dreygur" and Danish, Swedish, and Norwegian: "draug" ), also called aptrganga or aptrgangr , literally "again-walker" (Icelandic: "afturganga" ) is an undead creature from Norse mythology.
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Járngreipr In Norse mythology, Járngreipr (Old Norse "iron grippers") or Járnglófar ("iron gauntlets") are the iron gloves of the god Thor. According to the "Prose Edda", along with the hammer Mjölnir and the belt Megingjörð, Járngreipr is one of Thor's three crucial possessions. According to chapter 20 of the book "Gylfaginning", he requires the gloves to handle his powerful hammer. The reason for this may come from the forging of the hammer, when the dwarf working the bellows was bitten in his eye by a gadfly (commonly held to be Loki in disguise) which caused the handle of the hammer to be shortened.
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Bëor Bëor the Old is a fictional character in J.R.R. Tolkien's Middle-earth legendarium. He appears in "The Silmarillion" as the leader of the First House of the Edain in the First Age, which was called the "Folk of Bëor" after him. He was the father of Baran and Belen and ancestor of Beren Camlost.
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Anthraxus In the "Dungeons & Dragons" role-playing game, Anthraxus the Decayed is a powerful altraloth, a unique magically augmented yugoloth. Anthraxus was once the Oinoloth, the lord of the Wasting Tower of Khin-Oin, a position and title held by one of the most powerful of the yugoloth race.
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The Mistress of the Copper Mountain The Mistress of the Copper Mountain (Russian: Хозяйка медной горы , "Hozjajka mednoj gory" ), also known as The Malachite Maid, is a legendary creature from Slavic mythology and a Russian fairy tale character, the mountain spirit from the legends of the Ural miners and the Mistress of the Ural Mountains of Russia. In the national folktales and legends, she is depicted as an extremely beautiful green-eyed young woman in a malachite gown or as a lizard with a crown. She has been viewed as the patroness of miners, the protector and owner of hidden underground riches, the one who can either permit or prevent the mining of stones and metals in certain places.