When was the text-based role-playing game based on Red Dwarf set up?
b51a42ee8c0e9692cc451e7eed58b5a9
Blue Dwarf roleplaying game Blue Dwarf is an unofficial Play-by-post role-playing game based in the fictional universe of the TV series Red Dwarf. It was originally set up in April 2000 by David Ball.
bd37a1ec1958f6ac02e5df47b0cf4e9d
Play-by-post role-playing game A play-by-post role-playing game (or sim) is an online text-based role-playing game in which players interact with each other and a predefined environment via text. It is a subset of the online role-playing community which caters to both gamers and creative writers. Play-by-post games may be based on other role-playing games, non-game fiction including books, television and movies, or original settings. This activity is closely related to both interactive fiction and collaborative writing. Compared to other roleplaying game formats, this type tends to have the loosest rulesets.
ebd98e4ac2338ce9b56812cf65e88845
Telengard Telengard is a 1982 role-playing dungeon crawler video game developed by Daniel Lawrence and published by Avalon Hill. The player explores a dungeon, fights monsters with magic, and avoids traps in real time without any set mission other than surviving. Lawrence first wrote the game as "DND", a 1976 version of "Dungeons & Dragons" for the DECsystem-10 mainframe computer. He continued to develop "DND" at Purdue University as a hobby, rewrote the game for the Commodore PET 2001 after 1978, and ported it to Apple II+, TRS-80, and Atari 800 platforms before Avalon Hill found the game at a convention and licensed it for distribution. Its Commodore 64 release was the most popular. Reviewers noted "Telengard"'s similarity to "Dungeons and Dragons". RPG historian Shannon Appelcline noted the game as one of the first professionally produced computer role-playing games, and "Gamasutra"'s Barton considered "Telengard" consequential in what he deemed "The Silver Age" of computer role-playing games preceding the golden age of the late 1980s. Some of the game's dungeon features, such as altars, fountains, teleportation cubes, and thrones, were adopted by later games such as "Tunnels of Doom".
4d0e981f2f8669833bf8ef57f865303f
Shadowrun Shadowrun is a science fantasy tabletop role-playing game set in a near-future fictional universe in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy, horror and detective fiction. From its inception in 1989, "Shadowrun" has remained among the most popular role-playing games. It has spawned a vast franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games.
8fc6561fe106a706c814b6eb35ca5955
Battle Games in Middle-earth Battle Games in Middle-earth (BGiME) was a fortnightly magazine published by De Agostini in conjunction with British games manufacturer Games Workshop. Unlike "White Dwarf", which is dedicated to the three core systems of miniature wargaming produced by Games Workshop, "BGiME" was exclusively about "The Lord of the Rings Strategy Battle Game".
b945faffcee2912a6c63e744cd538811
Dungeons &amp; Dragons controversies "Dungeons & Dragons" controversies concern the role-playing game "Dungeons & Dragons" ("D&D"), which has received significant attention in the media and in popular culture. The game has received negative coverage, especially during the game's early years in the early 1980s. Because the term "D&D" may be mistakenly used to refer to all types of role-playing games, some controversies regarding "D&D" actually pertain to role-playing games in general, or to the literary genre of fantasy.
a8c9556f5135d78d38d0660961bad798
Arcana Unearthed Arcana Unearthed (properly Monte Cook's Arcana Unearthed, ISBN  ) is a role-playing game created by Monte Cook and first published in 2003. Described as a "variant player's handbook", the 256-page hardcover core rulebook bears many similarities to the "Players Handbook" of 3rd Edition "Dungeons & Dragons", on which Cook worked a few years prior. In terms of rules, "Arcana Unearthed" is based on the d20 system of "Dungeons & Dragons", although due to including rules for character advancement it cannot be an official d20 system product. (It does, however, use the Open Gaming License.)
6c1b21c80ee6f409d727d433b514c845
DA module series The DA module series is a series of four adventures for the "Dungeons & Dragons" role-playing game, designed to be compatible with the "Dungeons & Dragons Expert Set". They were written for character levels 10–14 by Dave Arneson and David J. Ritchie and published from 1986 to 1987.
3b5ee45bd39efddc5343a35a8879bc7d
Chivalry &amp; Sorcery Chivalry & Sorcery is a fantasy role-playing game that was first published in 1977 by Fantasy Games Unlimited. Originally created by Edward E. Simbalist and Wilf K. Backhaus in 1977, "Chivalry & Sorcery" ("C&S") was an early competitor to "Dungeons & Dragons" ("D&D"). Historically, the two designers of the game were dissatisfied with the lack of realism in "D&D" and created a gaming system derived from it, which they named "Chevalier". They intended to present it to Gary Gygax at Gen Con in 1977, but changed their minds once at the Con, where they met Scott Bizar who wrote out a letter of intent. After some final changes to get rid of the last remnants of "D&D" (e.g. the game contained a table of "Saving-throws" similar to "D&D"), Simbalist and Backhaus published the first edition of their game - now renamed "Chivalry & Sorcery" - shortly after the release of the first edition of "Advanced D&D".
6e75f8931ca8294e8ca239414f9fd871
Eberron Eberron is a campaign setting for the "Dungeons & Dragons" ("D&D") role-playing game, set in a period after a vast destructive war on the continent of Khorvaire. Eberron is designed to accommodate traditional "D&D" elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by magic.
8635bf283279ea1bf33f1ae019dd9e30
Back to Reality (Red Dwarf) "Back to Reality" is the sixth, and final, episode of science fiction sitcom "Red Dwarf" Series V and the 30th in the series run. It was first broadcast on the British television channel BBC2 on 26 March 1992, written by Rob Grant & Doug Naylor and directed by Juliet May & Grant Naylor. The episode often tops polls or surveys as the best in the series runs. The plot features the crew waking up from a crash to discover that the last four years of their lives has been spent in a 'Red Dwarf Total Immersion Video Game'.
4b47013e5e5a652eb5f709f5ff0e1d14
DikuMUD DikuMUD is a multiplayer text-based role-playing game, which is a type of MUD. It was written in 1990 and 1991 by Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik Stærfeldt at DIKU ("Datalogisk Institut Københavns Universitet")—the department of computer science at the University of Copenhagen in Copenhagen, Denmark.
9f13aaf7bbe2cbac080b2f366adc0aa6
Dasaria Dasaria is a human-centric, medium-magic roleplay and story-driven "Dungeons & Dragons" campaign setting that became an online persistent world using the "Neverwinter Nights" client in 2002, and again using the "Neverwinter Nights 2" client in 2006.
8698d5206028f293b54adffedf96953a
The Isle of Dread The Isle of Dread is an adventure for the "Dungeons & Dragons" role-playing game. The adventure, module code "X1", was originally published in 1981. Written by David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated of all "Dungeons & Dragons" adventures due to its inclusion as part of the "D&D Expert Set". In the adventure, the player characters search for a lost treasure, journey to the prehistoric Isle of Dread, and there meet new nonhuman races.
0719d2ce5ad5247424478dbc42b4ebfa
Star Wars: The Roleplaying Game Star Wars: The Roleplaying Game is a role-playing game set in the "Star Wars" universe, written and published by West End Games (WEG) between 1987 and 1999. The game system was slightly modified and rereleased in 2004 as "D6 Space", which used a generic space opera setting. An unrelated "Star Wars" RPG was published by Wizards of the Coast from 2000 to 2010. Since 2012 the official "Star Wars" role-playing game is another unrelated game, published by Fantasy Flight Games.
23394f0735fe43496a69318200791e05
Campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A "campaign" is a series of individual adventures, and a "campaign setting" is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the "Forgotten Realms" setting for "Dungeons & Dragons") or a specific genre of game (such as Medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds.
43c12653db9298a599829dcd0dd8315c
Dungeons &amp; Dragons Game (1991 boxed set) The New Easy-to-Master Dungeons & Dragons Game is an introductory set for the "Dungeons & Dragons" fantasy role-playing game, published by TSR, Inc. in 1991. It was a replacement for the previous "Dungeons & Dragons Basic Set", serving to introduce new players to the game, using the rule set previously established.
9dca5807b43f02fe6c0854b62b4fc14f
Tunnels &amp; Trolls Tunnels & Trolls (abbreviated "T&T") is a fantasy role-playing game designed by Ken St. Andre and first published in 1975 by Flying Buffalo. The second modern role-playing game published, it was written by Ken St. Andre to be a more accessible alternative to "Dungeons & Dragons" and is suitable for solitaire, group, and play-by-mail gameplay.
69ccca2abdf12b33f153400701314c53
Lords of Waterdeep Lords of Waterdeep is a German-style board game designed by Peter Lee and Rodney Thompson and published by Wizards of the Coast in 2012. The game is set in Waterdeep, a fictional city in the Forgotten Realms campaign setting for the "Dungeons & Dragons" role-playing game. Players take the role of masked rulers of Waterdeep, deploying agents and hiring adventurers to complete quests and increase their influence over the city.
3ede811b425bce20d7716897f68646ee
Dwarves Deep Dwarves Deep is an accessory for the fictional Forgotten Realms campaign setting for the second edition of the "Advanced Dungeons & Dragons" fantasy role-playing game. The book, with product code TSR 9300, was published in 1990, and was written by Ed Greenwood, with cover art by Brom and interior art by Andy Price.
3ecde7423fb704ac44e49a25ec4dfa02
Dungeons &amp; Dragons retro-clones "Dungeons & Dragons" retro-clones are fantasy role-playing games that seek to emulate editions of "Dungeons & Dragons" ("D&D") no longer supported by Wizards of the Coast. They are mostly made possible by the terms of the Open Game License and System Reference Document, which allows the use of much of the proprietary terminology of "D&D" that might otherwise collectively constitute a copyright infringement. While these rules lack the name "D&D" or any of the associated trademarks, their intent is to have a playable experience similar to those older editions.
4645208c398de88731e837193ff12efe
Star Wars Miniatures Star Wars Miniatures is a 34mm scale collectible miniatures tabletop game based on the "Star Wars" fictional universe that was produced by Wizards of the Coast. The game was originally released in September 2004 and continued production until May 2010. "Star Wars Miniatures" players build point-based squads from one of ten different in-universe factions then conduct battles between those squads. The game mechanics are a simplified version of the d20 roleplaying game system. Multiple maps, scenarios, and set themes from different settings and time periods from within the Star Wars universe are available.