Which of the card or tile games Twilight Struggle and Tantrix has a Cold War theme?
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Twilight Struggle Twilight Struggle: The Cold War, 1945–1989 is a card-driven strategy game for two players, with its theme taken from the Cold War. One player plays the United States (US), and the other plays the Soviet Union (USSR). The game takes its title from John F. Kennedy's inaugural address:
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Tantrix Tantrix is a hexagonal tile-based abstract game invented by Mike McManaway from New Zealand. Each of the 56 different tiles in the set contains three lines, going from one edge of the tile to another. No two lines on a tile have the same colour. There are four colours in the set: red, yellow, blue, and green. No two tiles are identical, and each is individually numbered from 1 through 56.
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The Third World War (video game) The Third World War, released in Japan as The IIIrd World War (ザ・サード ワールド ウォー ) , is a 1993 turn-based strategy game for the Mega-CD developed by Micronet, where you play against the computer as a nation of your choice in the present day or in the future. The game is similar to a computer game version of Risk. Each nation has its own strengths and weaknesses and the player is given a limited number of terms to develop their nation's society, technology, and military power.
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Blood Wars (card game) Blood Wars is a collectible card game produced by TSR, Inc., based on the Planescape campaign setting from "Dungeons & Dragons". The game was released in 1995 as part of TSR's 20th anniversary. Players use cards representing Warlords and Legions for combat to claim Battlefield cards.
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Trex (card game) Trex, pronounced Tricks or Trix, and also known as Ticks, is a four-player Middle Eastern card game mainly played in the Levant region (Jordan, Syria, Lebanon and Israel). Similar to the European game of Barbu, Trex takes on a cycle style in which there are four cycles with each cycle consisting of five games. Each cycle is called a "kingdom" in reference to the fact that in each cycle one player (the King) determines which contract to play in each of the five games.
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Wargame (video games) Wargames are a subgenre of strategy video games that emphasize strategic or tactical warfare on a map, as well as historical (or near-historical) accuracy.
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Warhammer 40,000: Space Wolf Warhammer 40,000: Space Wolf is a 3D, free-to-play, squad-based strategy card game, developed and published by HeroCraft. The game is licensed by Games Workshop. The worldwide release on iOS was on October 28, 2014 and on Android on July 16, 2015. PC version released on Steam Early Access on February 17, 2017.
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Infinite Armies Infinite Armies is a customizable card game for two players. It was created by Greg Porter, and published in 2005 by Blacksburg Tactical Research Center. It follows on the success of the collectible card game genre, but establishes its own niche by focusing more on card and deck customization. It breaks from the traditional collectible card games by allowing players to fully design and customize their own cards. Players do not even buy cards, but print their own. Whether this is a viable business concept is still being tested, as most card games rely heavily on sales of cards and the continued publication of new cards.
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Sangokushi Taisen Sangokushi Taisen (Japanese: 三国志大戦 ) is a collectible card and real-time strategy game based on the Three Kingdoms period of Chinese history and the Chinese novel "Romance of the Three Kingdoms".
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Shadow Watch Shadow Watch is a 2000 Microsoft Windows video game by Red Storm Entertainment. It is a turn-based tactics game in which the player fights a conspiracy to halt construction of an international space station. It is based on the Tom Clancy's Power Plays novel "Shadow Watch".
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Midway Campaign Midway Campaign is a strategy game developed by Avalon Hill in 1980 (released across multiple platforms through 1983). It is a wargame using ASCII text for the visuals and is written in BASIC.
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Armada 2526 Armada 2526 is a 4X science fiction computer strategy game developed by Ntronium Games, released in North America on November 17, 2009. Armada 2526 is an example of the space opera genre, and is the spiritual successor of the game "Armada 2525", which was released by Interstel in 1991. Armada 2526 puts players in charge of a fledgling galactic empire, and they must attempt to explore the galaxy and expand their territory, while trying to destroy rival empires. The gameplay is a hybrid of turn-based and real-time time-keeping systems, and players can use military, diplomatic, economic and technological means to further their empires. The game received mixed reviews from critics.
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Tide of Iron Tide of Iron is a World War II based wargame designed and published in 2007 by Fantasy Flight Games, also notable for publishing other large games containing a large number of counters and/or other components such as "" and "Arkham Horror".
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Hue (wargame) Hue is a board wargame first published in 1973 by Simulations Design Corporation in "Conflict" #6 and again in 1977 as "Battle for Hue", and subsequently published by Mayfair Games in 1982 under the one-word title.
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Wings Over Europe Wings Over Europe is a PC game (Combat / Flight Simulator) set during the Cold War era where the USSR has attacked NATO forces in West Germany and thus turned it into a ‘hot war’.
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Magic: The Gathering – Battlegrounds Battlegrounds is a real time strategy video game based on "" collectible card game, though with many fundamental differences. The game is based on the creation of heroes and mages that summon forth powerful monsters, spells, and abilities to defeat the enemy duelist. Duelists learn new magical spells by completing the campaign, with more and more spell books becoming available as the player progresses. Each spell is separated into one of 5 colors, each with their own strengths and weaknesses.
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Axis &amp; Allies Axis & Allies is a series of World War II strategy board games. Originally designed by Larry Harris and published by Nova Game Designs in 1981, the game was republished by the Milton Bradley Company in 1984 as part of the "Gamemaster Series" of board games. This edition has been retroactively named Axis & Allies: Classic to differentiate it from later revisions. In 1996, "Axis & Allies: Classic" was inducted into the Academy of Adventure Gaming Arts & Design "Adventure Gaming Hall of Fame". "Games" magazine also has inducted "Axis & Allies" into their buyers' guide Hall of Fame, an honor the magazine extends to "games that have met or exceeded the highest standards of quality and play value and have been continuously in production for at least 10 years; i.e., classics."
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Europe Engulfed Europe Engulfed is a block wargame designed by Rick Young and Jesse Evans for GMT Games, first published in 2003, and it simulates the European theater of war during World War II featuring a streamlined play structure and multiple well-balanced strategies for both sides, giving players the chance to either relive history or lead the Axis war machine to victory. It is generally considered to be a step up in complexity from "Axis & Allies", while being less complex than such games as "Advanced Third Reich".
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Warhammer 40,000: Rites of War Warhammer 40,000: Rites of War is a turn-based strategy game based on the celebrated Panzer General 2 engine by SSI. It is set in the fictional "Warhammer 40,000" universe. It was produced by Games Workshop in 1999, and concerns the invasion of a Tyranid Hive fleet and the Eldar and Imperial efforts to defeat it.
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Challenge (game magazine) Challenge was a role-playing game magazine published by Game Designers' Workshop between 1986 and 1996. Announced in "Journal of the Travellers Aid Society" No. 22, the new (at the time unnamed) magazine was going to expand "JTAS" to a larger format (8.5"×11") and add coverage of GDW's new game "Twilight 2000" and other games. The larger size would allow printing of things such as deck plans or sector maps which would not fit in the smaller "JTAS" format.
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Eclipse Phase Eclipse Phase is a science fiction horror role-playing game with transhumanist themes. Futurist Anders Sandberg noted its differences from GURPS "Transhuman Space" included its emphasis on posthuman (rather than transhuman) characters and cosmic horror. Originally published by Catalyst Game Labs, "Eclipse Phase" is now published by the game's creators, Posthuman Studios, and is released under a Creative Commons license. In 2010, it won the 36th Annual Origins award for Best Roleplaying Game. It also won three 2010 ENnie awards: Gold for Best Writing, Silver for Best Cover Art, and Silver for Product of the Year.
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Descent: FreeSpace – The Great War Descent: FreeSpace – The Great War, also known as Conflict: FreeSpace – The Great War in Europe, is a 1998 space combat simulation IBM PC compatible computer game developed by Volition, when it was split off from Parallax Software, and published by Interplay Productions. In 2001, it was ported to the Amiga platform as FreeSpace: The Great War by Hyperion Entertainment. The game places players in the role of a human pilot, who operates in several classes of starfighter and combats against opposing forces, either human or alien, in various space-faring environments, such as in orbit above a planet or within an asteroid belt. The story of the game's single player campaign focuses on a war in the 24th century between two factions, one human and the other alien, that is interrupted in its fourteenth year by the arrival of an enigmatic and militant alien race, whose genocidal advance forces the two sides into a ceasefire in order to work together to halt the threat.