Which of the following strategy games is based on the German electoral system: Die Macher or ZÈRTZ?
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Die Macher Die Macher is a strategy board game designed by Karl-Heinz Schmiel of Germany. The game is based on the German electoral system and each player takes the role of one of five political parties (in the 2006 edition, the CDU/CSU, FDP, SPD, Greens, and Die Linke). Parties score points based on seats won in seven state "(Land)" elections, the size of their national party base, the amount to which they control the national media, and how well their party platform aligns with national opinion.
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ZÈRTZ ZÈRTZ is the third game in the "GIPF" Project of six abstract strategy games. The game features a shrinking board and an object that promotes sacrifice combinations. Since neither player owns on-board pieces, maintaining the initiative is of fundamental importance.
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Deathmatch Deathmatch, or, more appropriately, Free-For-All (FFA, also called DM or Player vs All), is a widely used gameplay mode integrated into many shooter and real-time strategy (RTS) video games. Normally, the goal of a deathmatch game is to kill (or "frag", from the military term) as many other players as possible until a certain condition or limit is reached, commonly being a "frag limit" or a time limit. Once one of the conditions is met, the match is over, and the winner is the player that accumulated the greatest number of frags. It is an evolution of the competitive multiplayer modes found in genres such as fighting games and racing video games.
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Deutscher Spiele Preis The Deutscher Spielepreis (German for "German Game Prize") is an important award for boardgames. It was started in 1990 by the German magazine "Die Pöppel-Revue", which collects votes from the industry's stores, magazines, professionals and game clubs. The results are announced every October at the "Spiel" game fair in Essen, Germany. The Essen Feather is awarded at the same ceremony.
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The Game (dice game) The Game is a dice game designed by Reinhold Wittig. It was first published in Germany in 1979, without rules and under the German name "Das Spiel".
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Animal Husbandry (game) Animal Husbandry (Polish: "Hodowla zwierzątek" ) is a dice game invented and published by the Polish mathematician Karol Borsuk at his own expense in 1943, during the German occupation of Warsaw. Modern releases use this name, Have You Herd? or Superfarmer.
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Zwickern Zwickern (also as Zwicker) is a German fishing card game for two to eight players. The rules vary slightly in their details depending on the region, but the basics are identical in each variation.
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Shogun (2006 board game) Shogun is a strategy board game designed by Dirk Henn and published by Queen Games in 2006. It is based on his earlier game "Wallenstein", but it is set in the Sengoku period, which ends with the inception of the Tokugawa Shogunate.
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Chinese checkers Chinese checkers (US and Canadian spelling) or Chinese chequers (UK spelling) is a strategy board game of German origin (named "Sternhalma") which can be played by two, three, four, or six people, playing individually or with partners. The game is a modern and simplified variation of the American game Halma.
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Empire in Arms: The Napoleonic Wars of 1805–1815 Empires in Arms the Napoleonic Wars is a strategy video game based upon Australian Design Group's boardgame Empires in Arms.
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Headache (game) Headache is a board game similar to the traditional game "Mensch ärgere dich nicht", in which the object is to land a playing piece on top of all opponents' pieces (known as "cones"). The game is distinct from "Mensch ärgere dich nicht" in that there is no finish the player must reach. Play moves in circles, until only one player has cones remaining on the board, being declared the winner. All players are welcome to occupy any space throughout the game, provided the die rolls allow, and there are eight spaces that serve as "safe" spots, where a cone resting on this space cannot be captured. Captured pieces are not sent back to start, but are permanently lost.
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Mask Trilogy The Mask Trilogy refers to three award-winning German-style board games designed by Wolfgang Kramer and Michael Kiesling. The trilogy is given this name because the box of each game features a mask from the region which gives the game its theme. The games share many game mechanics, which are heavily influenced by Kramer and Kiesling's game "Torres".
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Musikalisches Würfelspiel A Musikalisches Würfelspiel (German for "musical dice game") was a system for using dice to randomly 'generate' music from precomposed options. These 'games' were quite popular throughout Western Europe in the 18th century. Several different games were devised, some that did not require dice, but merely 'choosing a random number.'
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1869 (video game) 1869 is a strategy and economics trading game developed and released by the Austrian company Max Design in 1992.
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Scrolls (video game) Scrolls is a strategy collectible card game developed by Mojang, which aims to combine elements from trading card games and traditional board games. "Scrolls" was originally conceived and developed by Jakob Porsér, who along with Mojang founder Markus Persson, intended to create a type of game that was currently missing from the market. The game is developed using the Unity game engine, allowing it to run on multiple gaming platforms. "Scrolls" was announced on 2 March 2011, as Mojang's third game.
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Zaz (video game) Zaz (a backronym for "Zaz ain't Z***") is a free software (GPLv3) arcade action puzzle computer game, similar to "Zuma".
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Citadels (card game) Citadels is a German-style card game, designed by Bruno Faidutti, originally published in French as "Citadelles" by MultiSim in 2000, illustrated by Julien Delval, Florence Magnin, Jean-Louis Mourier and Cyrille Daujean as graphic designer for the first edition. Sometimes later, Citadels was published in German as "Ohne Furcht und Adel", which means "Without Fear or Nobility".
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Chratze Chratze (] ; 'Raking') is a trick taking card game, mainly played in the German-speaking part of Switzerland as well as in Bavaria (there known as ). It is one of the over 70 variants of to the Jass and played with a deck of 36 cards, either a Swiss-German or French one.
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R.U.S.E. R.U.S.E. is a real-time strategy video game developed by Eugen Systems and published by Ubisoft which was released for Microsoft Windows, PlayStation 3, and Xbox 360, in September 2010. The game was subsequently released for Mac OS through Steam on 15 November 2011. "R.U.S.E." is a strategic war game set during World War II and focuses on the invasion of Nazi Germany during late 1944. The campaign includes many historical and some fictional events. It focuses on information warfare instead of a brute-force approach. Players can use a series of ruses and decoys to trick their enemies and change the outcome of the battles. However, the outcome of the battles in the game also relies quite heavily on how a player manages their economy and which units they use. In December 2015, Ubisoft pulled the game from Steam due to the expiration of the military license.
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Karl Schiller Karl August Fritz Schiller (24 April 1911 – 26 December 1994) was a German economist and politician of the Social Democratic Party (SPD). From 1966 to 1972, he was Federal Minister of Economic Affairs and from 1971 to 1972 Federal Minister of Finance. He was the inventor of the "magic square", depicting Economic equilibrium, and of the "Concerted activity" ("Konzertierte Aktion ") to reflate the German market. He is thus seen as one of the most influential German economists beside Ludwig Erhard.
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Zimbabwe Electoral Commission Zimbabwe Electoral Commission (ZEC) is a nominally independent organisation which controls elections at all levels of Zimbabwe politics. It was established by an Act of the Parliament in 2004, with influence from its predecessor, the Electoral Supervisory Commission as well as the Southern African Development Community.
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KZ Manager KZ Manager is a name shared by many similar resource management computer games putting the player in the role of a Nazi concentration camp "manager", where the "resources" to be managed include, depending on the version of the game, prisoners (either Jews, Turks or Gypsies), poison gas supplies, "normal" money and various equipment, as well as "public opinion" on the "productivity" of the camp.