What city's famous architecture belonging to a Tiwa-speaking Native American tribe of Puebloan people inspired an abstract strategy game which is a competition to optimally place blocks in a constrained space?
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Pueblo (game) Pueblo is an abstract strategy game which is a competition to optimally place blocks in a constrained space. The name, theme, and artwork for the game derive from the famous architecture of Taos Pueblo, but they are very lightly applied.
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Taos Pueblo Taos Pueblo (or Pueblo de Taos) is an ancient pueblo belonging to a Tiwa-speaking Native American tribe of Puebloan people. It lies about 1 mi north of the modern city of Taos, New Mexico, USA. The pueblos are considered to be one of the oldest continuously inhabited communities in the United States. This has been designated a UNESCO World Heritage Site.
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Apache Strike Apache Strike is a 3D helicopter game first developed for the Macintosh in 1987. Its objective is flying an Apache helicopter through a rudimentary hidden line-rendered cityscape in order to destroy the enemy's strategic defense computer. Enemy helicopters and tanks are encountered and must be shot down along the way. The Apache's position is shown in an onscreen map as well as bearing and distance to the defense computer. Some game events are presented in digitized speech by the Lifelike In-board Narrative Damage Assessment computer, or LINDA.
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Aztec Challenge Aztec Challenge refers to either of two early arcade-style computer games published by COSMI, as well as two subsequent remakes. In all game versions the player takes control of a running Aztec warrior. The first was a side-scrolling platform-jumping game created by Robert Tegel Bonifacio and released in 1982 for the Atari 8-bit family. Subsequently a different game with the same title and overall theme was created by Paul Norman and released for the Commodore 64. It included a level in a modified-first-person 3D-style.
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Cathedral (board game) Cathedral is a two-player abstract strategy board game in which two factions ("dark" and "light") vie for territorial supremacy within the bounds of a medieval city. The game is produced by Chrisbo I.P. Holdings Limited in New Zealand.
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Chinese checkers Chinese checkers (US and Canadian spelling) or Chinese chequers (UK spelling) is a strategy board game of German origin (named "Sternhalma") which can be played by two, three, four, or six people, playing individually or with partners. The game is a modern and simplified variation of the American game Halma.
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Młynek (game) Mlýnek is thus an abstract strategy game of the blockade family which include Mū Tōrere, Pong Hau K'i, Umul Gonu, and Pat Gonu.
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Breakout clone A Breakout" clone (also known as a Breakout"-style game, block-breaking game, brick buster, or ball-and-paddle game) is a sub-class of the "bat-and-ball" genre. The genre is named for the dynamics of the player-controlled block, called a "bat" or a "paddle", upon which the game is based, which hits a ball towards another player's bat or different objects such as colored tiles (called a "brick"). The term "brick buster", coined in the early 2000s, mostly refers to more modern games.
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Havannah Havannah is a two-player abstract strategy board game invented by Christian Freeling. It belongs to the family of games commonly called connection games; its relatives include Hex and TwixT. Havannah has "a sophisticated and varied strategy" and is best played on a base-10 hexagonal board, ten hex cells to a side.
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Sun Circle (sculpture) The Sun Circle is a sculpture located within the Rillito River Park, a Pima County linear park running along the banks of the Rillito River north of Tucson, Arizona. Inspired by the archaeoastronomy of the southwestern United States Ancestral Puebloans in locations such as Chaco Canyon, "Sun Circle" uses astronomical alignments to cast shadows and light through apertures (windows) to align with corresponding windows on equinoxes and solstices at sunrise and sunset.
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Irrigation game Irrigation games are cooperative games which model cost sharing problems on networks (more precisely, on rooted trees). The irrigation game is a transferable utility game assigned to a cost-tree problem. A common example of this cost-tree problems are the irrigation networks. The irrigation ditch is represented by a graph, its nodes are water users, the edges are sections of the ditch. There is a cost of maintaining the ditch (each section has an own maintenance cost), and we are looking for the fair division of the costs among the users. The irrigation games are mentioned first by Aadland and Kolpin 1998, but the formal concept and the characterization of the game class is introduced by Márkus et al. 2011.
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TacOps TacOps is a turn-based wargame originally released in 1994. The game, developed by Major I.L. Holdridge, USMC (ret), details modern, hypothetical combat between U.S. and Canadian troops versus the OPFOR who are armed with various equipment from across the globe. Instead of typical hex or square based movement, the forces move around without a grid. Players take turns giving orders and then watching the battles unfold on the map. Also, players cannot directly control where their troops fire, but rather control parameters such as fire zones, and range of engagement. The game is considered very realistic, and includes a database with information and photos for all of the units in the game.
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4D Cityscape 4D Cityscape is a series of puzzles, which include elements from a city's past, present, and future. The puzzles contain many of the city's famous landmarks. The first 4D Cityscape puzzle released was for New York City. The puzzles were awarded the Gift of the Year 1st Place Prize in 2010. The puzzles have been featured in Christmas and gift magazines.
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TAMSK TAMSK is the second board game in the "GIPF" Project of six abstract strategy games, and was published in 1998. Players move sand hourglass timers and drop plastic rings around spaces on a hexagonal board in an attempt to limit their opponent's moves. Each player starts the game with 32 rings, and the player with the fewest remaining rings at the end of the game is the winner. The game is unique among the "GIPF" Project games in having time as a central game component, and the manner in which time is used is possibly unique among board games in general.
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Microsoft Ants Microsoft Ants was a free multiplayer strategy game for 2–4 players on the Microsoft Gaming Zone. The objective of the game is to get the most points by eating or stealing food, and making use of the various powerups available. Each player begins at a nest with a pre-programmed number of ants, whose goal is to scurry around the gamefield and bring back to their home nest various pieces of food such as candy, cookies, twinkies, etc. with each piece worth 15-30 points. When time runs out, the highest point score wins. On January 31, 2006, Microsoft's Zone retired Ants because of the lack of players.
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American Prize for Architecture The American Prize for Architecture, also known as the Louis H. Sullivan Award, is bestowed to an outstanding practitioner in the United States that has emblazoned a new direction in the history of American Architecture with talent, vision, and commitment and has demonstrated consistent contributions to humanity through the built environment and through the art of architecture.
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Battle royale game A battle royale game or battle royal game is a genre video game that blends the survival, exploration and scavenging elements of a survival game with last man standing gameplay. Battle royale games challenge a large number of players, starting with minimal equipment, to search for weapons and armor and eliminate other opponents all while avoiding being trapped outside of a shrinking "safe area", with the winner being the last competitor in the game. The name for the genre is adapted from the early entries in the field which were inspired by the Japanese media franchise "Battle Royale", as well as being a computerized form of a traditional battle royal.
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Deck-building game A deck-building game is a card game that uses building a deck as the main focus of the gameplay. It is similar to collectible card games (CCGs) in that each player has their own deck. However, unlike CCGs, the cards are not sold in randomized packs, and the majority of the deck is built "during" the game, instead of before the game. Typically, the cards provide a type of game currency which allows players to buy more cards to add to their decks.
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Tic-tac-toe Tic-tac-toe (also known as noughts and crosses or Xs and Os) is a paper-and-pencil game for two players, "X" and "O", who take turns marking the spaces in a 3×3 grid. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row wins the game.
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Breakthrough (board game) Breakthrough is an abstract strategy board game invented by Dan Troyka in 2000 and made available as a Zillions of Games file (ZRF). It won the 2001 8x8 Game Design Competition, even though the game was originally played on a 7x7 board, as it is trivially extensible to larger board sizes.
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Linear production game "Linear Production Game" ("LP Game") is a N-person game in which the value of a coalition can be obtained by solving a Linear Programming problem. It is widely used in the context of resource allocation and payoff distribution. Mathematically, there are "m" types of resources and "n" products can be produced out of them. Product "j" requires formula_1 amount of the "kth" resource. The products can be sold at a given market price formula_2 while the resources themselves can not. Each of the "N" players is given a vector formula_3 of resources. The value of a coalition "S" is the maximum profit it can achieve with all the resources possessed by its members. It can be obtained by solving a corresponding Linear Programming problem formula_4 as follows.
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Tetris Tetris (Russian: Те́трис , pronounced ] ) is a tile-matching puzzle video game, originally designed and programmed by Russian game designer Alexey Pajitnov. It was released on June 6, 1984, while he was working for the Dorodnitsyn Computing Centre of the Academy of Science of the USSR in Moscow. He derived its name from the Greek numerical prefix "tetra-" (all of the game's pieces contain four segments) and tennis, Pajitnov's favorite sport.