The place that defines interactive as "involving the actions or input of a user" is from what country?
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Interactive course The term interactive course typically describes material of an educational nature delivered in a format which allows the user to directly impact the materials' content, pace, and out-come. Interactive, as defined by Merriam-Webster online dictionary, is "involving the actions or input of a user"
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Merriam-Webster Merriam-Webster, Incorporated, is an American company that publishes reference books, especially known for its dictionaries.
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ViPi project Virtual Portal for Impaired Groups Interaction (ViPi) is a project partially funded by the European Union (EU) under the Lifelong Learning Programme 2007–2013, subprogramme KA3 ICT. The project commenced on 1 January 2011 and has 36 months duration (until 31 December 2013). The main vision of the project is to provide alternative and creative solutions for the employment of People with Disabilities (PwD) by delivering a "one-stop-shop" interactive portal and learning environment comprising: 1) a multilingual platform, 2) an embedded social community, 3) accessible content (WCAG 2.0) for PwD and trainers, etc. The project will bring together key stakeholders and gatekeepers (VET, target groups, umbrella organizations) in order to address the lack of specific training support or material for PwD and their trainers by providing a set of applications and services that will be available via a complete educational framework, taking into account interaction possibilities offered by web 2.0 and localised, tested and assessed with different end-user communities (GR, BE, LT, UK and CY).
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Netpage Netpage is a software system and infrastructure which makes printed paper interactive. It has multiple manifestations, including digital pens, digital paper, and augmented reality interfaces, such as the Netpage mobile app. The app uses image recognition technology to recognise content on Netpage-enabled printed pages, and then serves up a "digital twin" of the recognized page. The digital twin contains enhanced functionality such as the ability to share the page via social media sites (e.g. Facebook, Pinterest and Twitter), the ability to purchase products, watch embedded videos, follow hyperlinks, translate text, download and attach files, and other functionality.
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Squiz Squiz is a multinational company that first launched in Australia offering digital engagement software in 1998. It specialises in enterprise content management systems (CMS), customer experience software (CRM, Analytics) and consulting services. The company headquarters are located in Sydney, New South Wales, Australia, with the majority of its operations now in the United Kingdom and United States. The company also has six additional Australian offices in Canberra, Melbourne, Hobart, Brisbane, Adelaide and Perth, with six other locations abroad. Squiz currently has 450 staff globally.
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Text-based user interface Text-based user interface (TUI), also called textual user interface or terminal user interface, is a retronym coined sometime after the invention of graphical user interfaces. TUIs display computer graphics in text mode. An advanced TUI may, like GUIs, use the entire screen area and accept mouse and other inputs.
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IPM (software) The Interactive Policy Making, or IPM, is an online opinion poll management system launched in 2001, which is used to gather the opinion of European Union citizens and entreprises regarding policy development The software is part of the Interactive Policy Making Initiative and is made of various modules which assist in the creation of such questionnaires - including a creation, translation, test, launch and analysis module.
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Dial box A dial box is a computer peripheral for direct 3D manipulation e.g. to interactively input the rotation and torsion angles of a model displayed on a computer screen. Dial boxes were common input tools in the first years of interactive 3D graphics and they were available for Silicon Graphics (SGI) or Sun Microsystems and sold with their workstations. Currently they have been replaced by standard computer mouse interaction techniques.
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Playforia Playforia is an online game community created by Finnish game studio Playforia Inc. in 2002. It is one of the most popular online game services in Finland where it is known as "aapeli.com". The service is available in various languages. The service offers a variety of Flash and Java-based browser games.
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Interactive Science Interactive Science is an American K-8 science program that utilizes the practices in science instruction, featuring the Understanding by Design learning framework, the 5-E Instructional Model, and an emphasis on science, technology, engineering and mathematics (STEM), as well as 21st Century skills. It is organized into three pathways – Reading, Inquiry and Digital.
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HistoryWorld HistoryWorld is an interactive online history encyclopaedia that seeks to make world history more easily accessible through interactive narratives and timelines. It was established by Bamber Gascoigne who has been developing it since 1994. It went online in June 2001 and in 2002 it won the "New Statesman" New Media award for the best educational website. In 2007 Gascoigne launched a related site, at TimeSearch, using timelines as a way of searching the internet.
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JavaScript JavaScript ( ), often abbreviated as JS, is a high-level, dynamic, weakly typed, object-based, multi-paradigm, and interpreted programming language. Alongside HTML and CSS, JavaScript is one of the three core technologies of World Wide Web content production. It is used to make webpages interactive and provide online programs, including video games. The majority of websites employ it, and all modern web browsers support it without the need for plug-ins by means of a built-in JavaScript engine. Each of the many JavaScript engines represent a different implementation of JavaScript, all based on the ECMAScript specification, with some engines not supporting the spectrum fully, and with many engines supporting additional features beyond ECMA.
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Participatory information services A participatory information service consists of an information provider which helps receivers to find answers to their questions. It is related to collaborative services, " that (...) ask for the direct and active involvement of all the interested actors, final users included, [to be performed]".
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Browser game A browser game is a computer game that is played over the Internet using a web browser. Browser games can be run using standard web technologies or browser plug-ins. The creation of such games usually involves use of standard web technologies as a frontend and other technologies to provide a backend. Browser games include all video game genres and can be single-player or multiplayer. Browser games are also portable and can be played on multiple different devices, web browsers, and operating systems.
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Augmented cognition Augmented cognition is an interdisciplinary area of psychology and engineering, attracting researchers from the more traditional fields of human-computer interaction, psychology, ergonomics and neuroscience. Augmented cognition research generally focuses on tasks and environments where human-computer interaction and interfaces already exist. Developers, leveraging the tools and findings of neuroscience, aim to develop applications which capture the human user's cognitive state in order to drive real-time computer systems. In doing so, these systems are able to provide operational data specifically targeted for the user in a given context. Three major areas of research in the field are: Cognitive State Assessment (CSA), Mitigation Strategies (MS), and Robust Controllers (RC). A subfield of the science, Augmented Social Cognition, endeavours to enhance the "ability of a group of people to remember, think, and reason."
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InkML InkML is an XML-based markup language to describe "ink" data input with an electronic pen or stylus. The recommended specification was published by the World Wide Web Consortium (W3C) in September 2011.
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Oncotype (Denmark) Oncotype (Denmark) is an interactive design group.
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Scrollbar A scrollbar is an interaction technique or widget in which continuous text, pictures, or any other content can be scrolled in a predetermined direction (up, down, left, or right) on a computer display, window, or viewport so that all of the content can be viewed, even if only a fraction of the content can be seen on a device's screen at one time. It offers a solution to the problem of navigation to a known or unknown location within a two-dimensional information space. It was also known as a handle in the very first GUIs. They are present in a wide range of electronic devices including computers, graphing calculators, mobile phones, and portable media players. The user interacts with the scrollbar elements using some method of direct action, the scrollbar translates that action into scrolling commands, and the user receives feedback through a visual updating of both the scrollbar elements and the scrolled content.
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Jester Interactive Jester Interactive is a video game developer based in North Wales in the United Kingdom and was founded in 1997 as a trading arm of Morgan Computing Limited. It would later trade under the name Jester Interactive Limited, and after going into administration in 2003  would re-emerge trading as Jester Interactive Publishing Limited. The company is well known for its music sequencing software on home consoles in the form of the MUSIC and MTV Music Generator branded software.
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SWiSH Max SWiSH Max is a Flash, Dynamic HTML and vector graphic creation tool that is commonly used to create interactive and cross-platform movies, animations, and presentations. It was developed and distributed by Swishzone.com Pty Ltd, based in Sydney, Australia. In October 2016, Swishzone.com posted a message on their website indicating that Swishzone.com was closed and their products were removed from distribution. A software key generated was made available for download from their home page.
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Interactive media Interactive media normally refers to products and services on digital computer-based systems which respond to the user’s actions by presenting content such as text, moving image, animation, video, audio, and video games.
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Interactive evolutionary computation Interactive evolutionary computation (IEC) or aesthetic selection is a general term for methods of evolutionary computation that use human evaluation. Usually human evaluation is necessary when the form of fitness function is not known (for example, visual appeal or attractiveness; as in Dawkins, 1986) or the result of optimization should fit a particular user preference (for example, taste of coffee or color set of the user interface).