A tour puzzle is a puzzle in which the player travels around a board, using a token which represents a character, which type of puzzles are often which term used for a path or collection of paths, typically from an entrance to a goal?
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Tour puzzle A tour puzzle is a puzzle in which the player travels around a board (usually but not necessarily two-dimensional) using a token which represents a character. Maze puzzles are often of this type.
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Maze A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal. (The term "labyrinth" is generally synonymous, but also can connote specifically a unicursal pattern.) The pathways and walls in a maze are typically fixed, but puzzles in which the walls and paths can change during the game are also categorised as mazes or tour puzzles.
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Octacube (puzzle) Octacube (by Mindope) is a type of puzzle made up of eight cubes with colors on the faces. The object of the puzzle is to arrange the eight cubes into a 2×2×2 cube such that all faces of the big cube show the same color, and all inside faces of the small cubes that magnetically touch are the same color. There are six colors in the puzzle, and each of the eight cubes shows the six colors, one
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Fuddling cup A fuddling cup is a three-dimensional puzzle in the form of a drinking vessel, made of three or more cups or jugs all linked together by holes and tubes. The challenge of the puzzle is to drink from the vessel in such a way that the beverage does not spill. To do this successfully, the cups must be drunk from in a specific order.
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Journey planner A journey planner, trip planner, or route planner is a specialised search engine used to find an optimal means of travelling between two or more given locations, sometimes using more than one transport mode. Searches may be optimised on different criteria, for example "fastest", "shortest", "least changes", "cheapest". They may be constrained for example to leave or arrive at a certain time, to avoid certain waypoints, etc. A single journey may use a sequence of several modes of transport, meaning that the system may know about public transport services as well as transport networks for private transportation. Journey planning is sometimes distinguished from route planning, where route planning is typically thought of as using only one mode of private transportation such as driving, walking, or cycling. Journey planning by contrast would makes use of at least one public transport mode which operates according to published schedules.
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Kakuro Kakuro or Kakkuro (Japanese: カックロ ) is a kind of logic puzzle that is often referred to as a mathematical transliteration of the crossword. Kakuro puzzles are regular features in many math-and-logic puzzle publications across the world. In 1966, Canadian Jacob E. Funk, an employee of Dell Magazines, came up with the original English name "Cross Sums" and other names such as "Cross Addition" have also been used, but the Japanese name "Kakuro," abbreviation of Japanese "kasan kurosu" (加算クロス, addition cross), seems to have gained general acceptance and the puzzles appear to be titled this way now in most publications. The popularity of Kakuro in Japan is immense, second only to Sudoku among Nikoli's famed logic-puzzle offerings.
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Tic-tac-toe Tic-tac-toe (also known as noughts and crosses or Xs and Os) is a paper-and-pencil game for two players, "X" and "O", who take turns marking the spaces in a 3×3 grid. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row wins the game.
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MayaQuest: The Mystery Trail MayaQuest: The Mystery Trail (also known as "MayaQuest Trail") is an educational computer game created by MECC and inspired by the actual MayaQuest Expedition. It is a spin-off title "The Oregon Trail" series, featuring the lands of Mexico where the Mayan People once lived. While travelling across the lands by bicycle, the player learns all about the ancient culture and history of the indigenous people. The game also contains some Spanish language for additional learning.
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Pegity Pegity is a board game similar to Gomoku and tic-tac-toe, and is intended for two to four players. Parker Brothers introduced the game in 1925, and continued to produce it through the 1960s. The box includes wooden pegs in four colors and a cardboard game board divided into a 16 by 16 grid. The object of the game is for a player to place five pegs of a single color in a row, vertically, horizontally, or diagonally. Its instructions also included patterns for creating designs on the game board as an alternative to playing the game.
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Puzzle globe A puzzle globe (also called "jigsaw globe", "globe puzzle", "puzzle ball", "puzzle sphere" or "spherical puzzle") is a spherical assembly of puzzle pieces that, when put together, form a complete sphere or globe. Puzzle globes will generally have a one-piece spherical substrate that supports the puzzle pieces as they are laid in place. In some puzzle globes the substrate is steel and the puzzle pieces are magnetic, the magnetic attraction keeping pieces on the lower portion of the sphere from falling off.
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Crosstrack Crosstrack, the "unique track switching game", is an abstract strategy game created by Shoptaugh Games in 1994. Players place special track pieces onto an irregular octagon board, winning by being the first to create an unbroken path between two opposite sides.
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Twofold Inc. Twofold Inc. is a 2016 puzzle video game for iOS in which the player slides the game board to form color chains that can be removed with a single swipe. It was created by the Swedish indie developer Grapefrukt, who previously released "Rymdkapsel". Multiple reviewers compared its endless puzzle gameplay to that of "Threes".
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Fez (video game) Fez (stylized as FEZ) is an indie puzzle-platform video game developed by Polytron Corporation and published by Trapdoor. The player-character Gomez receives a fez that reveals his two-dimensional (2D) world to be one of four sides of a three-dimensional (3D) world. The player rotates between these four 2D views to realign platforms and solve the game's puzzles. The object of the game is to collect cubes and cube fragments to restore order to the universe.
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Puzzle video game Puzzle video games are a genre of video games that emphasize puzzle solving. The types of puzzles can test many problem-solving skills including logic, pattern recognition, sequence solving, and word completion. The player may have unlimited time or attempts to solve a puzzle, or there may be simple puzzles made difficult by having to complete them in real-time, as in "Tetris".
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Tetris Tetris (Russian: Те́трис , pronounced ] ) is a tile-matching puzzle video game, originally designed and programmed by Russian game designer Alexey Pajitnov. It was released on June 6, 1984, while he was working for the Dorodnitsyn Computing Centre of the Academy of Science of the USSR in Moscow. He derived its name from the Greek numerical prefix "tetra-" (all of the game's pieces contain four segments) and tennis, Pajitnov's favorite sport.
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Klotski Klotski (from Polish "klocki"—wooden blocks) is a sliding block puzzle. The name may refer to a specific layout of ten blocks, or in a more global sense to refer to a whole group of similar sliding-block puzzles where the aim is to move a specific block to some predefined location.
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Word game Word games (also called word game puzzles) are spoken or board games often designed to test ability with language or to explore its properties.
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Antichamber Antichamber is a single-player first-person puzzle-platform video game created by Alexander Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life. The game was released on Steam for Microsoft Windows on January 31, 2013, a version sold with the Humble Indie Bundle 11 in February 2014 added support for Linux and Mac OS X.
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Loco-Motion (video game) Loco-Motion (also known as Guttang Gottong) is an arcade puzzle game developed by Konami in 1982 and licensed to Centuri. In "Loco-Motion", the player builds a path for their unstoppable locomotive by moving tracks which will allow it to pick up passengers.
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GNOME Games Collection GNOME Games is a collection of about 15 puzzle video games, that is part of the standard free and open-source GNOME desktop environment. They have the look and feel of the GNOME desktop, but can be used without it.
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Ostomachion Ostomachion, also known as loculus Archimedius (Archimedes' box in Latin) and also as syntomachion, is a mathematical treatise attributed to Archimedes. This work has survived fragmentarily in an Arabic version and a copy, the Archimedes Palimpsest, of the original ancient Greek text made in Byzantine times. The word Ostomachion has as its roots in the Greek Ὀστομάχιον, which means "bone-fight", from ὀστέον ("osteon"), "bone" and μάχη ("mache"), "fight, battle, combat". Note that the manuscripts refer to the word as "Stomachion", an apparent corruption of the original Greek. Ausonius gives us the correct name "Ostomachion" ("quod Graeci ostomachion vocavere," "which the Greeks called ostomachion"). The Ostomachion which he describes was a puzzle similar to tangrams and was played perhaps by several persons with pieces made of bone. It is not known which is older, Archimedes' geometrical investigation of the figure, or the game. Victorinus, Bassus Ennodius and Lucretius have talked about the game too.
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Trivial Pursuit (disambiguation) Trivial Pursuit is a boardgame based on a player's ability to answer general knowledge and popular culture questions.