In between Vanished Planet and Hex which one is a cooperative board game that debuted at the World Boardgaming Championships in 2003?
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Vanished Planet Vanished Planet is a cooperative board game that debuted at the World Boardgaming Championships in 2003. "Vanished Planet" pits the players against a time limit; the players must succeed in a certain number of goals before this time limit is reached, or they all lose.
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Hex (board game) Hex is a strategy board game for two players played on a hexagonal grid, theoretically of any size and several possible shapes, but traditionally as an 11×11 rhombus. Players alternate placing markers or stones (Go stones make ideal playing pieces) on unoccupied spaces in an attempt to link their opposite sides of the board in an unbroken chain. One player must win; there are no draws. The game has deep strategy, sharp tactics and a profound mathematical underpinning related to the Brouwer fixed-point theorem. It was invented in the 1940s independently by two mathematicians, Piet Hein and John Nash. The game was first marketed as a board game in Denmark under the name Con-tac-tix, and Parker Brothers marketed a version of it in 1952 called Hex; they are no longer in production. Hex can also be played with paper and pencil on hexagonally ruled graph paper.
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Green Ghost Green Ghost is a board game first published in 1965 by the Transogram Company for up to 4 players. Green Ghost is notable as the first board game designed to be played in the dark.
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Xeko Xeko is a collectible card game revolving around endangered species. It was launched on Earthday 2006. It won the "Creative Child Magazine" 2006 Toy of the Year Award and the National Parenting Center's Seal of Approval in its first year. Four "Mission" sets have been released. "Mission: Costa Rica" and "Mission: Madagascar", based on biodiversity hotspots were released first. "Mission: Indonesia", was released in 2007, with the final release, "Mission: China", was released July 19, 2008. A total of thirty more missions were planned but never developed.
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Pylos (board game) Pylos is a board game invented by David G. Royffe and published by Gigamic. Two players are given 15 marbles each. They take turns to make a pyramid in a 4 by 4 square grid (note that 15 × 2 = 4 × 4 + 3 × 3 + 2 × 2 + 1). Simple rules allow them to save their marbles — if possible, instead of playing a new marble, a player may rise one of his already played marbles to a higher position, and if any move forms a line or 2×2 square of marbles the player's colour, the player may (and indeed must) remove one or two of his marbles from the board. The winner is the player who completes the pyramid.
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Hex (Discworld) Hex is a fictional computer featuring in the Discworld novels by Terry Pratchett. First appearing in "Soul Music", Hex is an elaborate, magic-powered and self-building computer (not unlike the 'shamble', a kind of magical device used by the Witches of the Discworld) and is housed in the basement of the High Energy Magic Building at the Unseen University (UU) in the twin city of Ankh-Morpork.
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Mario Party 2 Mario Party 2 (Japanese: マリオパーティ2 , Hepburn: Mario Pāti Tsū ) is a board game-style party video game developed by Hudson Soft and published by Nintendo for the Nintendo 64 video game console. The game was first released in Japan in December 1999 and in other regions in 2000. The game is the direct sequel to "Mario Party" and is the second game in the "Mario Party" series, followed by "Mario Party 3".
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Pegity Pegity is a board game similar to Gomoku and tic-tac-toe, and is intended for two to four players. Parker Brothers introduced the game in 1925, and continued to produce it through the 1960s. The box includes wooden pegs in four colors and a cardboard game board divided into a 16 by 16 grid. The object of the game is for a player to place five pegs of a single color in a row, vertically, horizontally, or diagonally. Its instructions also included patterns for creating designs on the game board as an alternative to playing the game.
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Vs. System Vs. System (short for Versus System), also written as VS System and abbreviated as VS, is a collectible card game designed by Upper Deck Entertainment (UDE). In the game, players build and play a deck of Vs. System cards in an attempt to win a game against their opponent. It was first published in 2004 and is set in the superhero genre. The game was discontinued by Upper Deck Entertainment in January 2009.
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Linear production game "Linear Production Game" ("LP Game") is a N-person game in which the value of a coalition can be obtained by solving a Linear Programming problem. It is widely used in the context of resource allocation and payoff distribution. Mathematically, there are "m" types of resources and "n" products can be produced out of them. Product "j" requires formula_1 amount of the "kth" resource. The products can be sold at a given market price formula_2 while the resources themselves can not. Each of the "N" players is given a vector formula_3 of resources. The value of a coalition "S" is the maximum profit it can achieve with all the resources possessed by its members. It can be obtained by solving a corresponding Linear Programming problem formula_4 as follows.
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TAMSK TAMSK is the second board game in the "GIPF" Project of six abstract strategy games, and was published in 1998. Players move sand hourglass timers and drop plastic rings around spaces on a hexagonal board in an attempt to limit their opponent's moves. Each player starts the game with 32 rings, and the player with the fewest remaining rings at the end of the game is the winner. The game is unique among the "GIPF" Project games in having time as a central game component, and the manner in which time is used is possibly unique among board games in general.
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Aggravation (board game) Aggravation is a board game for up to four players and later versions for up to six players, whose object is to be the first player to have all four playing pieces (usually represented by marbles) reach the player's home section of the board. The game's name comes from the action of capturing an opponent's piece by landing on its space, which is known as "aggravating".
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Magic Realm Magic Realm is a fantasy adventure board game designed by Richard Hamblen and published by Avalon Hill in 1979. "Magic Realm" is more complex than many wargames and is somewhat similar to a role-playing game. It can be played solitaire or with up to 16 players and game time can last 4 hours or more. The game board is a type of geomorphic mapboard constructed of large double-sided hexagon tiles, ensuring a wide variety of playing surfaces.
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ELEX ELEX (Eclectic, Lavish, Exhilarating, Xenial) is an upcoming science fantasy themed action role-playing video game developed by Piranha Bytes and published by THQ Nordic for PlayStation 4, Xbox One and Windows. The publisher has described the game as "edgy, dark, uncompromising, and complex", and it was featured as a cover story in the German magazine "GameStar". The protagonist joins the war for a powerful resource, "ELEX", which gives people great magic-like powers, and is a factor in deciding whether emotion and humaneness or cold synthetic logic will rule the world of Magalan. The game world will be a mix of futuristic and medieval locations, in which the player can use guns, swords and magic against enemies. The game will also feature a jet pack which can be used for the exploration of the game's environment.
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Universal Games Universal Games is a Nevada company that produced such board games as "Merger", "", and the "Apollo 13" edition of "Solarquest".
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Hi Ho! Cherry-O Hi Ho! Cherry-O is a children's put and take board game currently published by Hasbro in which two to four players spin a spinner in an attempt to collect cherries. The original edition, designed by Hermann Wernhard and first published in 1960 by Whitman Publishers, had players compete to collect 10 cherries. During an update in 2007, the rules were updated to include a cooperative play variant, where players cooperate to remove all fruit from the board before a bird puzzle is completed.
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MegaMek MegaMek is an open source, turn-based strategy computer game that simulates the "Classic BattleTech" board game. "MegaMek" is not licensed by or affiliated with Topps or Catalyst Game Labs, the owners and publishers of the "BattleTech" line, but is nonetheless a faithful simulation of the game. Exceptions are a few trademarked items changed by the developers (e.g., changing "'Mech" to "Mek").
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Shax (board game) Shax (pronounced "Shah"), also known as Jar, Djelga or Mororova in some areas, is a board game played in the Horn of Africa, particularly in Somalia. With its origins dating back centuries, it is still popular today.
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Revenge of the Apes Planet of the Apes, later released as Revenge of the Apes, is a video game originally developed in 1983 by 20th Century Fox for the Atari 2600. Planned as the "Planet of the Apes" franchise's first video game, it was still in the prototype phase when Fox shuttered its game division during the video game crash of 1983. It went unreleased and was assumed lost until 2002, when collectors identified a mislabeled cartridge as the missing "Planet of the Apes" game. It was completed and released as "Revenge of the Apes" by Retrodesign in 2003.
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Breakthrough (board game) Breakthrough is an abstract strategy board game invented by Dan Troyka in 2000 and made available as a Zillions of Games file (ZRF). It won the 2001 8x8 Game Design Competition, even though the game was originally played on a 7x7 board, as it is trivially extensible to larger board sizes.
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European Go Championship The European Go Championship or Congress (EGC) is the annual and main event of many organised by the European Go Federation for players of the board game Go. It consists of a 2-week open competition, one round per day, making a total of 10 rounds with a champion ultimately emerging - the player with the most (or best) wins. The congress has taken place in a different European city each year, since the first contest in 1983. During these two weeks, the best Go players in Europe fight for the title of European Champion. Entry in recent years has been from a low of 290 to a high of 718 players.
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Hexshogi Hexshogi is a shogi variant for two players created by George R. Dekle, Sr. in 1986. The gameboard comprises 85 hexagonal cells. The game is in all respects the same as shogi, except that piece moves have been transfigured for the hexagonal board-cell geometry.