What s an educational war game invented in the Philippines by Sofronio H. Pasola, Jr. in 1970, Game of the Generals or Risk?
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Game of the Generals The Game of the Generals, also called GG as it is most fondly called, or simply The Generals, is an educational war game invented in the Philippines by Sofronio H. Pasola, Jr. in 1970. Its Filipino name is "Salpakan." It can be played within twenty to thirty minutes. It is designed for two players, each controlling an army, and a neutral arbiter (sometimes called a referee or an adjutant) to decide the results of "challenges" between opposing playing pieces, that like playing cards, have their identities hidden from the opponent.
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Risk (game) Risk is a strategy board game of diplomacy, conflict and conquest for two to six players. The standard version is played on a board depicting a political map of the earth, divided into forty-two territories, which are grouped into six continents. Turn rotates among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls. Players may form and dissolve alliances during the course of the game. The goal of the game is to occupy every territory on the board and in doing so, eliminate the other players. The game can be lengthy, requiring several hours to multiple days to finish. European versions are structured so that each player has a limited "secret mission" objective that shortens the game.
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Risk: Global Domination Risk: Global Domination is a game for the PlayStation 2 (an Xbox version was canceled), about the very popular board game, "Risk". It was released in 2003. In "Risk: Global Domination", the player tries to dominate the world by defeating eleven famous generals. When players accomplish certain goals they achieve medals such as, the Medal of Jasonic Meret, which is achieved by winning their 10th career game, the Order of the Liberator, which is awarded when conquering the 100th, and Dominato Veinti, which is awarded after achieving all 33 other medals. There are 34 medals to earn total.
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Guerrilla War (video game) Guerrilla War, released in Japan as Guevara (ゲバラ ) , is an overhead run and gun game produced by SNK. Originally released for arcades in 1987 as a coin-operated arcade game, "Guerrilla War" followed the adventures of two unnamed rebel commandos (Che Guevara and Fidel Castro in the Japanese version) as they raid an unnamed Caribbean Island in order to free it from the rule of an unnamed tyrannical dictator. Along the way the players vanquish hordes of enemy soldiers while attempting to rescue hostages (with large score reductions for any hostages killed in the crossfire), collecting weapons from troopers and operating tanks.
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Operation (game) Operation is a battery-operated game of physical skill that tests players' hand-eye coordination and fine motor skills. The game's prototype was invented in 1964 by John Spinello, a University of Illinois industrial design student at the time, who sold his rights to the game to Milton Bradley for a sum of USD $500 and the promise of a job upon graduation. Initially produced by Milton Bradley in 1965, "Operation" is currently made by Hasbro, with an estimated franchise worth of USD $40 million.
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Prisoner of War (video game) Prisoner of War is a 2002 third-person stealth video game developed by Wide Games and published by Codemasters. It follows the story of Captain Lewis Stone, a downed American pilot who must escape numerous prisoner of war camps and return home.
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Pacific Storm Pacific Storm is a strategic and tactical game of the Pacific War, released by Buka Entertainment.
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Kuma\War Kuma\War (stylized as KUMA\WAR) is a free tactical first and third-person shooter game created by developer Kuma Reality Games. "Kuma\War" is an episodic game that re-creates real-world conflicts in video game format using information culled from news accounts, military experts, Department of Defense records and original research. Episodes consist of a playable mission, extensive background text, and often include interviews with military experts, soldiers and other actual participants in the events described.
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War of the Ring (board game) War of the Ring is a strategy board game by Roberto Di Meglio, Marco Maggi and Francesco Nepitello, first produced by Nexus Editrice (Italy) and currently published by Ares Games.
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Masters of the World Masters of the World, also known as Geo-Political Simulator 3, is the third installment of the "Geo-political simulator" series. This government simulation game, like its predecessors, puts the player in the role of any nation's head of state. French, German, Spanish, Italian, Japanese, and Russian versions of the game were also released.
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Abstract strategy game An abstract strategy game is a strategy game that does not rely on a "theme". Traditional abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns.
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Falklands '82 Falklands '82 (released as Malvinas '82 in Spanish markets) is a 1986 turn-based strategy video game developed and published by Personal Software Services for the ZX Spectrum and Commodore 64. It is the fifth instalment of the "Strategic Wargames" series. The game is set during the 1982 Falklands War and revolves around the Argentine occupation and subsequent British re-capture of the Falkland Islands. The player controls the British Task Force as they must either defeat all Argentine forces on the archipelago or re-capture every settlement.
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Warrior of Rome Warrior of Rome, also known as Caesar no Yabou (シーザーの野望 , "Ambition of Caesar") , is a real-time strategy video game for the Sega Mega Drive/Genesis. The game is a fictional story about the adventures of Julius Caesar and the Roman army during his reign as general in the year 48 BCE. The game had a sequel, "Warrior of Rome II".
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Sigma war games The Sigma war games were a series of classified high level war games played in the Pentagon during the 1960s to strategize the conduct of the burgeoning Vietnam War. The games were designed to replicate then-current conditions in Indochina, with an aim toward predicting future events in the region. They were staffed with high-ranking officials standing in to represent both domestic and foreign characters; stand-ins were chosen for their expertise concerning those they were called upon to represent. The games were supervised by a Control appointed to oversee both sides. The opposing Blue and Red Teams customary in war games were designated the friendly and enemy forces as was usual; however, several smaller teams were sometimes subsumed under Red and Blue Teams. Over the course of the games, the Red Team at times contained the Yellow Team for the People's Republic of China, the Brown Team for the Democratic Republic of Vietnam, the Black Team for the Viet Cong, and Green for the USSR.
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Balance of threat The balance of threat (BoT) theory was proposed by Stephen M. Walt first in an article titled ""Alliance Formation and the Balance of World Power"" published in the journal "International Security" in 1985 and later further elaborated in his book ""The Origins of Alliances"" (1987). The balance of threat theory modified the popular balance of power theory in the neorealist school of international relations.
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Richthofen's War Richthofen's War was Avalon Hill's board wargame treatment of the air war over France during World War I. It was published in 1972.
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The Next War (board game) The Next War: Modern Conflict in Europe is a board wargame that simulates a Warsaw Pact invasion of Western Europe in the late 1970s. It was designed by James F. Dunnigan and published by Simulations Publications, Inc. (SPI) in 1978. The game used three 22" x 34" maps and 2400 diecut counters to simulate the war at a brigade/divisional level, making it a so-called "monster game".
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A Game of War A Game of War is a book by Guy Debord and Alice Becker-Ho that illustrates a game devised by Debord by giving a detailed account of one of their table-top conflicts. It was first published in French as "Le Jeu de la Guerre" in 1987, but unsold copies were later pulped in 1991, along with other books by Debord, at his insistence when he left his publisher Champ libre. The book was reissued in 2006, with an English translation published by Atlas Press in 2008.
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Expedition Amazon Expedition Amazon is a 1983 role-playing video game designed by Willard Phillips and published by Penguin Software. The goal of the game is to guide four explorers as they study Incan ruins. There are four classes in the game: Medic, Field Assistant, Radio Operator, and Guard.
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Game of the Amazons The Game of the Amazons (in Spanish, "El Juego de las Amazonas;" often called Amazons for short) is a two-player abstract strategy game invented in 1988 by Walter Zamkauskas of Argentina. It is a member of the territorial game family, a distant relative of Go and chess. "El Juego de las Amazonas" (The Game of the Amazons) is a trademark of Ediciones de Mente.
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Carrier (game) Carrier is a solitaire game from Victory Games depicting the fighting in the Solomon Islands during World War II between Allied and Japanese forces. The game was designed by Jon Southard and uses a solitaire system similar to his earlier game "Tokyo Express". The player is in command of the Allied Task Force, mostly American, but occasionally having British Commonwealth elements, fighting to defeat the Japanese Navy. The game also has a reference to the 1980 movie "The Final Countdown", where the  and its air group can fight as a less serious note.
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Sigma I-64 war game The Sigma I-64 war game, one of the Sigma war games, was played from 6 to 9 April 1964. Its purpose was to test scenarios of escalation of warfare in Vietnam. After rigorous research into information needed to form a scenario, a simulation took place, with knowledgeable officials playing out the roles of actual government decision makers. Participants were drawn from the State Department, Department of Defense, the Central Intelligence Agency, and the Joint Chiefs of Staff. In Sigma I-64, the scenarios to be examined were the burgeoning Viet Cong insurgency in Vietnam, and the possible use of U.S. air power against it.