Monopoly Junior and Codenames, are which specific forms of entertainment?
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Monopoly Junior Monopoly Junior is a simplified version of the board game Monopoly, designed for young children. It has a rectangular board that is smaller than the standard game and rather than using street names it is based on a city's amusements (a zoo, a video game arcade, a pizzeria, etc.) to make the game more child-friendly.
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Codenames (board game) Codenames is a 2015 board game designed by Vlaada Chvátil. The game is typically for two teams of at least two players each, but can also be played by two or three players with just one person simply acting as the "Spymaster" (i.e. clue-giver) for the other one or two. Rules for these variants are provided in the game instructions.
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Game programming Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering as well as specialization in one or more of the following areas, which overlap heavily to create a game: simulation, computer graphics, artificial intelligence, physics, audio programming, and input. For massively multiplayer online games, additional areas, such as network programming and database programming are often included. Though often engaged in by professional game programmers, many novices may program games as a hobby.
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Ghettopoly Ghettopoly is a parody of "Monopoly" released in 2003. Invented by David Chang, it uses "Monopoly"-like mechanics in the atmosphere of a caricaturized United States ghetto.
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Early history of video games The history of video games spans a period of time between the invention of the first electronic games and today, covering a long period of invention and changes. Video gaming would not reach mainstream popularity until the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s ("Pong" and the beginning of the first generation of video game consoles with the Magnavox Odyssey, both in 1972). During this time there were a wide range of devices and inventions corresponding with large advances in computing technology, and the actual first video game is dependent on the definition of "video game" used.
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Culdcept Saga Culdcept Saga (カルドセプト サーガ , Karudoseputo Saaga ) is a video game developed exclusively for the Xbox 360 video game console. It is the first entry for a Microsoft console in the ""-meets-"Monopoly" game franchise that included previous installments on the PlayStation, PlayStation 2, Sega Saturn and Dreamcast.
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Make believe Make believe, also known as pretend play, is a loosely structured form of play that generally includes role-play, object substitution and nonliteral behavior. What separates play from other daily activities is its fun and creative aspect rather than being an action performed for the sake of survival or necessity. Children engage in make believe for a number of reasons. It provides the child with a safe setting to express fears and desires. When children participate in pretend play, they are integrating and strengthening previously acquired knowledge. Children who have better pretense and fantasy abilities also show better social competence, cognitive capabilities, and an ability to take the perspective of others. In order for the activity to be referred to as pretend play, the individual must be intentionally diverting from reality. The individual must be aware of the contrast between the real situation and the make believe situation. If the child believes that the make believe situation is reality, then he/she is misinterpreting the situation rather than pretending. Pretend may or may not include action, depending on whether the child chooses to project their imagination onto reality or not.
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Monopoly (game show) Monopoly is an American television game show based on the board game of the same name. The format was created by Merv Griffin and produced by his production company, Merv Griffin Enterprises.
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Super Casino 2 Super Casino 2 (スーパーカジノ2 , "Super Casino 2") is a Super Nintendo Entertainment System video game that takes a player to an exclusive black tie casino known as the "Casino Coconuts".
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Battle royale game A battle royale game or battle royal game is a genre video game that blends the survival, exploration and scavenging elements of a survival game with last man standing gameplay. Battle royale games challenge a large number of players, starting with minimal equipment, to search for weapons and armor and eliminate other opponents all while avoiding being trapped outside of a shrinking "safe area", with the winner being the last competitor in the game. The name for the genre is adapted from the early entries in the field which were inspired by the Japanese media franchise "Battle Royale", as well as being a computerized form of a traditional battle royal.
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Interactive fiction Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, Graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.
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Buffalo (game) Buffalo or Buffalo Club is a drinking game where participants must chug their drink if they drink with the wrong hand, usually the player's dominant hand. In some versions, merely "holding" a drink in the right hand is an infraction (Strict Buffalo). Buffalo is commonly understood to continue for the players' entire lives. People who play the game refer to themselves as "Buffalos", and groups of players may refer to themselves as a "Buffalo club", though the game itself is also sometimes called "Buffalo Club".
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Sega Superstars Sega Superstars (stylized as Sega SuperStars) is a party video game developed by Sonic Team for the PlayStation 2. It was published by Sega and released in Europe on October 22, 2004; in North America in November 3, 2004; and in Japan in November 11, 2004. The game features several minigames based on various Sega titles that are controlled using the EyeToy peripheral.
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Codeball Codeball is an individual sport combining the gameplay of golf and soccer.
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Solarquest SolarQuest is a space-age real estate trading board game published in 1985 and developed by Valen Brost, after his having conceived the idea in 1976. The game is patterned after "Monopoly" but replaces pewter tokens with rocketships and hotels with metallic fuel stations. Players travel around the sun acquiring planet, moon, and man-made space structure monopolies while fending off attacks. They seek to knock their opponents out of the game through bankruptcy, as well as optional laser blasts and dwindling fuel supplies (when using the Advanced Play ruleset).
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Comedy In a modern sense, comedy (from the Greek: κωμῳδία , "kōmōidía") refers to any discourse or work generally intended to be humorous or amusing by inducing laughter, especially in theatre, television, film, and stand-up comedy. The origins of the term are found in Ancient Greece. In the Athenian democracy, the public opinion of voters was influenced by the political satire performed by the comic poets at the theaters. The theatrical genre of Greek comedy can be described as a dramatic performance which pits two groups or societies against each other in an amusing agon or conflict. Northrop Frye depicted these two opposing sides as a "Society of Youth" and a "Society of the Old". A revised view characterizes the essential agon of comedy as a struggle between a relatively powerless youth and the societal conventions that pose obstacles to his hopes. In this struggle, the youth is understood to be constrained by his lack of social authority, and is left with little choice but to take recourse in ruses which engender very dramatic irony which provokes laughter.
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Demoscene The demoscene is an international computer art subculture that specializes in producing demos: small, self-contained computer programs that produce audio-visual presentations. The main goal of a demo is to show off programming, artistic, and musical skills.
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NBA Showtime: NBA on NBC NBA Showtime is a basketball video game by Midway. A descendant of "NBA Jam" and "NBA Hangtime", "Showtime" is modeled after the NBA presentations on NBC. The original arcade version features team rosters from the beginning of the 1998-99 NBA season, while the console versions feature team rosters that were accurate just prior to the 1999-2000 NBA season. A newer "Gold" version for arcades features another roster update from later in the 1999-2000 season. "Showtime" was also featured in a dual game cabinet along with "NFL Blitz 2000". Midway followed up the game with the console exclusive "NBA Hoopz".
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Daily fantasy sports Daily fantasy sports (DFS) are a subset of fantasy sport games. As with traditional fantasy sports games, players compete against others by building a team of professional athletes from a particular league or competition while remaining under a salary cap, and earn points based on the actual statistical performance of the players in real-world competitions. Daily fantasy sports are an accelerated variant of traditional fantasy sports that are conducted over short-term periods, such as a week or single day of competition, as opposed to those that are played across an entire season. Daily fantasy sports are typically structured in the form of paid competitions typically referred to as a "contest"; winners receive a share of a pre-determined pot funded by their entry fees. A portion of entry fee payments go to the provider as rake revenue.
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Monopoly Millionaires' Club (U.S. game show) Monopoly Millionaires' Club is an American game show that debuted in syndication on March 28, 2015. Hosted by stand-up comedian/actor Billy Gardell, best known for his role as Chicago police officer Mike Biggs on the sitcom "Mike & Molly," it was initially based on an unsuccessful drawing game of the same name that was coordinated by the Multi-State Lottery Association (MUSL), using the "Monopoly" board game brand under license from Hasbro. The lottery game returned, in scratch-off form, in the spring of 2015.
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Betting pool A betting pool, sports lottery, sweep, or office pool if done at work, is a form of gambling, specifically a variant of parimutuel betting influenced by lotteries, where gamblers pay a fixed price into a "pool" (from which taxes and a house "take" or "vig" are removed), and then make a selection on an outcome, usually related to sport. In an informal game, the vig is usually quite small or non-existent. The pool is evenly divided between those that have made the correct selection. There are no odds involved; each winner's payoff depends simply on the number of gamblers and the number of winners. (True parimutuel betting, which was historically referred to as pool betting, involves both odds calculations and variable wager amounts.)
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Programming game A programming game is generally a video game which incorporates elements of computer programming into the game which enables the player to direct otherwise autonomous units within the game to follow commands in a domain-specific programming language, often represented as a visual language to simplify the programming metaphor. Programming games broadly fall into two areas: single-player games where the programming elements either make up part of or the whole of a puzzle game, and multiplayer games where the player's automated program is pitted against other players' programs.