AC3D is a 3D design program which has been available since which year, the software is used by designers for modeling 3D graphics for games and simulations - most notably it is used by the scenery creators at Laminar Research on X-Plane flight simulator produced by Laminar Research, and also ships with other software to build and customize aircraft and scenery?
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AC3D AC3D is a 3D design program which has been available since 1994. The software is used by designers for modeling 3D graphics for games and simulations - most notably it is used by the scenery creators at Laminar Research on the X-Plane (simulator). The .ac format has also been used in FlightGear for scenery objects and aircraft models.
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X-Plane (simulator) X-Plane is a flight simulator produced by Laminar Research. A desktop version is available for macOS, Windows, and Linux, while a mobile version is available for Android, iOS, and webOS. "X-Plane" is packaged with several commercial, military, and other aircraft, as well as basic global scenery which covers most of the Earth. "X-Plane" also ships with other software to build and customize aircraft and scenery. "X-Plane" also has a plugin architecture that allows users to create their own modules, extending the functionality of the software by letting users create their own worlds or replicas of places on Earth. This is further enhanced by the Scenery Gateway which allows user to share airports with other users and eventually the airports are included by default in the base product.
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3D Systems 3D Systems, headquartered in Rock Hill, South Carolina, is a company that engineers, manufactures and sells 3D printers. Chuck Hull, currently the CTO and former president, invented stereolithography in 1986. 3D Systems creates product concept models, precision and functional prototypes, master patterns for tooling, as well as production parts for direct digital manufacturing. 3D Systems uses proprietary processes to fabricate physical objects using input from computer-aided design and manufacturing software, or 3D scanning and 3D sculpting devices.
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SketchFighter 4000 Alpha SketchFighter 4000 Alpha is a scrolling shooter with a focus on exploration for Mac OS X. The game was created by Lost Minds together with Ambrosia Software. SketchFighter uses OpenGL and a custom game engine to create visuals for all elements of the game reminiscent of hand drawn sketches.
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CGTrader CGTrader is a company running an online 3D model marketplace of the same name. The online platform allows designers and modeling studios to upload and either sell or share their 3D models with the community. Developers and designers can then buy these 3D models for further use in both commercial and non-commercial projects. The models are split into three major categories: 3D computer graphics, 3D printing ready, and low poly (used in games and augmented reality/virtual reality apps).
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Softimage 3D Softimage|3D is a discontinued high-end 3D graphics application developed by "Softimage, Co.", which was used predominantly in the film, broadcasting, gaming, and advertising industries for the production of 3D animation. It was superseded by Softimage XSI in 2000.
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3Dconnexion 3Dconnexion manufactures a line of human interface devices for manipulating and navigating computer-generated 3D imagery. These devices are often referred to as 3D motion controllers, 3D navigation devices, 6DOF devices (six degrees of freedom) or a 3D mouse.
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Matt Pharr Matt Pharr is a computer graphics researcher and author, and one of the primary originators of the physically based rendering process. His research focuses on rendering algorithms, graphics processing units, as well as scientific illustration and visualization.
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GamePlay (game engine) GamePlay is an open-source, cross-platform 3D native C++ game framework.
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Bryce (software) Bryce is a 3D modeling, rendering and animation program specializing in fractal landscapes. The name is taken from Bryce Canyon—a rugged region with many of the same landscapes that were first simulated with the software.
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Virtual prototyping Virtual prototyping is a method in the process of product development. It involves using computer-aided design (CAD), computer-automated design (CAutoD) and computer-aided engineering (CAE) software to validate a design before committing to making a physical prototype. This is done by creating (usually 3D) computer generated geometrical shapes (parts) and either combining them into an "assembly" and testing different mechanical motions, fit and function. The assembly or individual parts could be opened in CAE software to simulate the behavior of the product in the real world.
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Panda3D Panda3D is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Panda3D is free software under the revised BSD license.
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Sweet Home 3D Sweet Home 3D is a free interior design software application that allows for the planning and development of floor plans, as well as the ability to arrange furniture on it and view the results in 3D.
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3D Builder 3D Builder is a 3D computer-aided design tool for Microsoft Windows that makes it easy to create, view, edit, and 3D print 3D objects. It is developed by Microsoft and available for free in the Windows Store for all Windows platforms including Desktop, Phone, Holographic/HoloLens, and XBox. The user interface supports touch and uses a ribbon similar to the Office Mobile tablet apps. The app is easy for beginners but contains powerful tools available in higher end CAD software. Although the app supports a wide range of common 3d file formats, it is the primary viewer for the 3MF file format. The app is included with Windows 10 desktop and is widely viewed as one of the most used 3D apps worldwide.
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Nvidia 3D Vision 3D Vision (previously "GeForce 3D Vision") is a stereoscopic gaming kit from Nvidia which consists of LC shutter glasses and driver software which enables stereoscopic vision for any Direct3D game, with various degrees of compatibility. There have been many examples of shutter glasses over the past decade, but the NVIDIA 3D Vision gaming kit introduced in 2008 made this technology available for mainstream consumers and PC gamers.
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Rapid 3D Mapping Rapid 3D Mapping is a stereophotogrammetry technology developed by the Swedish defence and security company Saab. The system generates three-dimensional maps by image captures of the terrain from a manned aircraft, helicopter and/or UAV.
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Ashlar-Vellum Ashlar-Vellum, a dba of Ashlar Incorporated, is a developer of Computer-aided design (CAD) and 3D modeling software for both the Macintosh and Microsoft Windows platforms. Ashlar-Vellum’s interface, designed in 1988 by Dr. Martin Newell and Dan Fitzpatrick, featured an automated Drafting Assistant that found useful points in the geometry and allowed the artist to quickly connect to locations like the "midpoint" or "tangent".
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Design/Build/Fly Design/Build/Fly, or DBF, is a radio-controlled aircraft competition sponsored by the American institute of Aeronautics and Astronautics (AIAA), Cessna Aircraft Company, and Raytheon Missile Systems. The Office of Naval Research was also a sponsor until 2006. The competition is intended to challenge the AIAA student branches of each university to design, build, and fly a remote controlled airplane that can complete specific ground and flight missions. Additionally, the teams are required to submit a comprehensive design report detailing the most important aspects of their designs.
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Paradigm Entertainment Paradigm Entertainment (previously part of Paradigm Simulation) was an American video game development company. Paradigm is perhaps best known for its vehicle simulation games. Founded as a 3D computer graphics company in 1990, Paradigm primarily worked on realistic flight simulation technology for major space and aviation clients. The company got its start in game development when it was contacted by Nintendo in 1994 to aid in the creation of one of the Nintendo 64's launch titles, "Pilotwings 64". The game was a critical and commercial success for the developer, causing the simulation and entertainment divisions of Paradigm to separate and focus on their respective products. The newly independent Paradigm Entertainment continued to develop for Nintendo's 64-bit console. After a short partnership with Video System, Paradigm was acquired as a wholly owned subsidiary of Infogrames in 2000 and began developing games for sixth-generation video game consoles. Paradigm was sold to THQ in 2006 and was ultimately closed in 2008.
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Euphoria (software) Euphoria is a game animation engine created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". Instead of using predefined animations, the characters' actions and reactions are synthesized in real-time; they are different every time, even when replaying the same scene. While it is common for current video games to use limp "ragdolls" for animations generated on the fly, Euphoria employs a more complex method to animate the entirety of physically bound objects within the game environment. The engine was to be used in an Indiana Jones game that has since been cancelled. According to its web site, Euphoria runs on the Microsoft Windows, OS X, Linux, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, iOS and Android platforms and is compatible with all commercial physics engines.
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Laminar Research Laminar Research is a small software company based out of Columbia, South Carolina, and is dedicated to providing software that accurately reflects the laws of physics. Laminar's flagship product is the flight simulator "X-Plane". X-Plane works with Macintosh, Microsoft Windows, and Linux. They also have mobile versions for iPhone and iPad.
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Airlines (video game) Airlines is an MS-DOS based construction and management simulation game created by Interactivision later renamed InterActive Vision. The main object of the game was to successfully set up an airline by buying aircraft, planning routes, setting ticket prices and dealing with events such as hostage and oil crises. The game had 4 airlines, a minimum of one of which was human controlled, the rest computer controlled. The game begins with the year set as 1970 and as time progresses more aircraft models become available corresponding with their first flights in reality.