D6 Space is a game that is based on a system that was named after what?
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D6 Space D6 Space is a generic science fiction role-playing game (RPG) based on the "D6 System". Although derived, in part, from material originally presented in "The Star Wars Roleplaying Game", "D6 Space" is published as a stand-alone rulebook (not dependent upon or requiring other D6 System or Star Wars rulebooks) and is supported by its own line of supplements.
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D6 System The D6 System is a role-playing game system published by West End Games (WEG) and licensees. While the system is primarily intended for pen-and-paper role-playing games, variations of the system have also been used in live action role-playing games and miniature battle games. The system is named after the 6-sided die, which is used in every roll required by the system.
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Space Duel Space Duel is an arcade game released in 1982 by Atari Inc. It is a direct descendant of the original "Asteroids", with asteroids replaced by colorful geometric shapes like cubes, diamonds, and spinning pinwheels. "Space Duel" is the first and only multi-player vector game by Atari. When "Asteroids Deluxe" did not sell well, this game was taken off the shelf and released to moderate success.
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Arduin Arduin is a fictional universe and fantasy role-playing system created in the mid-1970s by David A. Hargrave. It was the first published "cross-genre" fantasy RPG, with everything from interstellar wars to horror and historical drama, although it was based primarily in the medieval fantasy genre.
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Ares (video game) Ares is a space strategy video game created by Nathan Lamont of Bigger Planet Software, and first released by Changeling Software in 1996. In 1999 the game was re-released as shareware by Ambrosia Software and released as open source software and freeware in 2008. The key feature of the game was its ability to zoom in and out smoothly; this allowed the player to switch between a close-up view, which emphasized space combat skills, and a strategic view of the entire map.
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Value-driven design Value-driven design (VDD) is a systems engineering strategy based on microeconomics which enables multidisciplinary design optimization. Value-driven design is being developed by the American Institute of Aeronautics and Astronautics, through a program committee of government, industry and academic representatives. In parallel, the US Defense Advanced Research Projects Agency has promulgated an identical strategy, calling it Value centric design, on the F6 Program. At this point, the terms "value-driven design" and "value centric design" are interchangeable. The essence of these strategies is that design choices are made to maximize system value rather than to meet performance requirements.
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Kosmos 6 Kosmos 6 (Russian: Космос 6 meaning "Cosmos 6"), also known as DS-P1 No.1 and occasionally in the West as Sputnik 16 was a prototype radar target satellite for anti-ballistic missile tests, which was launched by the Soviet Union in 1962. It was the sixth satellite to be designated under the Kosmos system, and the second spacecraft launched as part of the DS programme to successfully reach orbit, after Kosmos 1. Its primary mission was to demonstrate the necessary technologies for radar tracking of spacecraft, which would allow future satellites to function as targets. It was the first solar-powered satellite manufactured by Yuzhnoye.
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Space Corps (Star Corps) Space Corps, also colloquially referred to as the "Star Corps" ("Red Dwarf 1996 Log Book"), "Space Federation" ("") and the "Star Fleet" ("Last Human" and ""), is the umbrella organization which regulated all interplanetary and interstellar space flight to and from Earth, from the British science fiction sitcom "Red Dwarf." They were responsible for the creation of spaceships, the colonisation of the Galaxy, and the introduction of holograms, GELFs and artificial intelligences such as mechanoids and Simulants throughout the Galaxy. The Space Corps is somewhat analogous to "Star Trek"’s Starfleet and is responsible for the administrative organisation of all space travel in the "Red Dwarf" Universe.
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Eufloria Eufloria (formerly Dyson) is a real-time strategy video game developed by indie developers Alex May, Rudolf Kremers and Brian Grainger. It was named after the Dyson tree hypothesis by Freeman Dyson that a tree-like plant could grow on a comet.
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D/Generation D/Generation is an arcade adventure computer game with puzzle elements, published for the PC, Amiga and Atari ST by Mindscape in 1991. It was later ported to the Amiga CD32 in 1993, the new version largely based upon the Amiga version but allowing use of the 6-button CD32 gamepad.
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Environment (systems) In science and engineering, a system is the part of the universe that is being studied, while the environment is the remainder of the universe that lies outside the boundaries of the system. It is also known as the surroundings or neighborhood, and in thermodynamics, as the reservoir. Depending on the type of system, it may interact with the environment by exchanging mass, energy (including heat and work), linear momentum, angular momentum, electric charge, or other conserved properties. In some disciplines, such as information theory, information may also be exchanged. The environment is ignored in analysis of the system, except in regard to these interactions.
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Empire (PLATO) Empire is the name of a computer game written for the PLATO system in 1973. It is significant for being quite probably the first networked multiplayer arena shooter-style game. It may also be the first networked multiplayer action game (although "Maze War" is another possibility for this distinction).
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Deathmatch Deathmatch, or, more appropriately, Free-For-All (FFA, also called DM or Player vs All), is a widely used gameplay mode integrated into many shooter and real-time strategy (RTS) video games. Normally, the goal of a deathmatch game is to kill (or "frag", from the military term) as many other players as possible until a certain condition or limit is reached, commonly being a "frag limit" or a time limit. Once one of the conditions is met, the match is over, and the winner is the player that accumulated the greatest number of frags. It is an evolution of the competitive multiplayer modes found in genres such as fighting games and racing video games.
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Grimm (role-playing game) Grimm is a role-playing game, released by Fantasy Flight Games. The current version is a standalone game using the Linear D6 system. The Linear D6 version is a significant expansion of the original material, including a more fully developed setting, a monster manual and game mechanics, all of which were previously provided by the core D20 System rule books.
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Dragon kill points Dragon kill points or DKP are a semi-formal score-keeping system (loot system) used by guilds in massively multiplayer online games. Players in these games are faced with large scale challenges, or raids, which may only be surmounted through the concerted effort of dozens of players at a time. While many players may be involved in defeating a boss, the boss will reward the group with only a small number of items desired by the players. Faced with this scarcity, some system of fairly distributing the items must be established. Used originally in the massively multiplayer online role-playing game "EverQuest", dragon kill points are points that are awarded to players for defeating bosses and redeemed for items that those bosses would 'drop'. At the time most of the bosses faced by the players were dragons, hence the name.
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Space Bucks Space Bucks was a space trading simulation developed by Impressions Games and published by Sierra Entertainment. The game focuses on the creation of a trade empire against several computer controlled opponents. Victory is achieved through a combination of infrastructure investments, the stock market, piracy, sabotage, and of course trade goods.
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Defender (1981 video game) Defender is an arcade video game developed and released by Williams Electronics in February 1981. A horizontally scrolling shoot 'em up, the game is set on a fictional planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; "Defender" was Jarvis' first video game project and drew inspiration from "Space Invaders" and "Asteroids".
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Descent: FreeSpace – The Great War Descent: FreeSpace – The Great War, also known as Conflict: FreeSpace – The Great War in Europe, is a 1998 space combat simulation IBM PC compatible computer game developed by Volition, when it was split off from Parallax Software, and published by Interplay Productions. In 2001, it was ported to the Amiga platform as FreeSpace: The Great War by Hyperion Entertainment. The game places players in the role of a human pilot, who operates in several classes of starfighter and combats against opposing forces, either human or alien, in various space-faring environments, such as in orbit above a planet or within an asteroid belt. The story of the game's single player campaign focuses on a war in the 24th century between two factions, one human and the other alien, that is interrupted in its fourteenth year by the arrival of an enigmatic and militant alien race, whose genocidal advance forces the two sides into a ceasefire in order to work together to halt the threat.
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List of D6 System books List of D6 System books is a listing of commercially released books from West End Games, its successors, and licensees for the D6 System role-playing game. This does not include various free downloads, fan-made works or forthcoming releases. Accessories such as card decks, screens and miniatures are also not listed. All books are print editions unless noted as otherwise.
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DemonStar DemonStar is a shareware computer game developed by Mountain King Studios, based on their earlier game "". It is a top-down vertical scrolling shooter game with an outer space theme. The game shares many similarities with the "Raiden" series. "DemonStar" features various power-ups, including smart bombs and other power-ups which modify the types of projectiles that the player's ship fires.
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Dead Man's Dice Dead Man's Dice is a pirate-themed game, played with dice, employing luck, strategy, and the accumulation of points.
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Six-dimensional space Six-dimensional space is any space that has six dimensions, six degrees of freedom, and that needs six pieces of data, or coordinates, to specify a location in this space. There are an infinite number of these, but those of most interest are simpler ones that model some aspect of the environment. Of particular interest is six-dimensional Euclidean space, in which 6-polytopes and the 5-sphere are constructed. Six-dimensional elliptical space and hyperbolic spaces are also studied, with constant positive and negative curvature.