Which board game was created in Finland, King Oil or Inkan aarre?
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King Oil King Oil is a board game by Milton Bradley, created in 1974 and now long out-of-print. The game requires players to drill for oil on a three-dimensional board, acquiring property and wealth.
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Inkan aarre Inkan aarre (Finnish for "The treasure of the Inca") is a 2005 Finnish board game, designed by Kari Mannerla as a direct sequel to his 1951 board game "Afrikan tähti".
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Machiavelli (board game) Machiavelli is a strategic board game created by S. Craig Taylor and James B. Wood, and released commercially in 1977 by Battleline Publications, later taken over by Avalon Hill, who are currently owned by Hasbro. Set in Renaissance Italy, the board is controlled by the Republic of Florence, the Republic of Venice, the Duchy of Milan, the Kingdom of Naples, the Papacy, Valois France, Habsburg Austria, and the Ottoman Turks.
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The Kingfisher The Kingfisher is an oil on canvas painting by the Dutch artist Vincent Van Gogh. It was painted from July to December 1886. The Kingfisher was painted in Paris, France. It is now located in Amsterdam, Netherlands, at the Van Gogh Museum.
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Bonk Business Bonk Business is a fictional corporation created by Finnish artist and sculptor Alvar Gullichsen. The "products of Bonk Business" are absurd machines, such as the "paranormal cannon", that have no apparent use, and which are built by Gullichsen. The story is that Bonk machines are powered by anchovy oil. The works parody corporate and marketing cliches in a retrofuturistic style.
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Artek (company) Artek is a Finnish furniture company. It was founded in December 1935 by architect Alvar Aalto and his wife Aino Aalto, visual arts promoter Maire Gullichsen and art historian Nils-Gustav Hahl. The founders chose a non-Finnish name, the neologism Artek was meant to manifest the desire to combine art and technology. This echoed a main idea of the International Style movement, especially the Bauhaus, to emphasize the technical expertise in production and quality of materials, instead of historical-based, eclectic or frivolous ornamentation.
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Kymppitonni Kymppitonni (colloquialism for "kymmenentuhatta" = "ten-thousand") is a Finnish television and radio game show format, created by Spede Pasanen which has been featured on Finnish networks between 1985 and 2016. The show has been hosted in all of its respective formats by beauty queen Riitta Väisänen. Pasanen developed the programme specifically to promote Väisänen. Väisänen achieved five consequetive Telvis Awards, for Best Female Performer, for her appearances on the show between 1986 and 1990.
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Kingisepp Kingisepp (Russian: Ки́нгисепп or Кингисе́пп ; Finnish: "Jaama" ), formerly Yamburg (Я́мбург ), Yam (Ям ), and Yama (Я́ма ), is an ancient town and the administrative center of Kingiseppsky District of Leningrad Oblast, Russia, located along the Luga River 138 km southwest of St. Petersburg, 20 km east of Narva, and 40 km south of the Gulf of Finland. Population:  (2010 Census) ;  (2002 Census) ;  (1989 Census)
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Inkle (video game company) Inkle is a game company based in Cambridge, United Kingdom that specialises in interactive narrative. They are notable for games such as "80 Days", which was "Time" Magazine's Game of the Year in 2014, and "Sorcery!", a well-received recreation of Steve Jackson’s Sorcery! gamebook series.
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Naval War: Arctic Circle Naval War: Arctic Circle (NWAC) is a real time naval strategy game developed by Norwegian development company Turbo Tape Games and published by Swedish video game publisher Paradox Interactive. It was released on April 10, 2012. "Naval War: Arctic Circle" was announced at the 2011 Paradox Interactive Convention held in New York. The game is supported by the Norwegian Film Institute, Innovation Norway and the Norwegian Research Council, and is developed in close consultation with the Royal Norwegian Navy.
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King Albert (solitaire) King Albert is a solitaire card game using a deck of 52 playing cards. It is said to be named after Albert I of Belgium. It is the best known of the three games that are each called Idiot's Delight because of the low chance of winning the game (the other two are Aces Up and Perpetual Motion).
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Windfall: The Oil Crisis Game Windfall: The Oil Crisis Game is a real-time business simulation game developed by David Mullich in 1980 for the Apple II. Based upon queuing theory and released after the 1979 energy crisis, the game puts the player in the role of chief executive of Engulf Oil, setting gas prices and worker salaries, monitoring gas station lines, scheduling oil tanker arrivals, and negotiating oil prices with OPEC countries in a race against the clock to maximize profits. As with most Edu-Ware games, "Windfall" has an educational aspect, demonstrating the delicate balance in complex systems.
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Pacru Pacru is an abstract board game invented by Mike Wellmann. Pacru has much in common with Chess (piece movement with sharp tactical exchanges and long-term positional considerations) and Go (game) (strategic concepts such as area control must be considered). Pacru can be played by 2,3 or 4 people, each controlling a single colour. Commercial versions will usually come with the rules for two other games that can be played with the same equipment, Azacru and Shacru. The game was feature at the Mind Sports Olympiad.
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Okan (Go competition) The Okan (王冠, literally "crown" or "king's crown") is a Go competition conducted by the Japanese Nihon-Kiin. There is a single game played between the title holder and a challenger. Unlike other tournaments which are open to all players, only players in the Nagoya branch of the Nihon-Kiin can compete. The winner's purse is a small 1,700,000 Yen ($15,000).
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Airline Tycoon Airline Tycoon is a business simulation game by Thomas Holz and Robert Kleinert, in which the player must successfully manage an airline. The original was developed by Spellbound, and published by Infogrames, however, the succeeding versions were published by a variety of publishers. The original "Airline Tycoon" was created for Windows, however, the later "Deluxe" version was also ported to Linux, Mac OS X, MorphOS, ZETA, iOS and Android. In this game, like all Tycoon computer games, the objective is to become a tycoon, and in this case, an “Airline Tycoon.” This is achieved through the balance of income and expenditures.
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Shogun (2006 board game) Shogun is a strategy board game designed by Dirk Henn and published by Queen Games in 2006. It is based on his earlier game "Wallenstein", but it is set in the Sengoku period, which ends with the inception of the Tokugawa Shogunate.
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King (chess) In chess, the king (♔,♚) is the most important piece. The object of the game is to threaten the opponent's king in such a way that escape is not possible (checkmate). If a player's king is threatened with capture, it is said to be "in check", and the player must remove the threat of <dfn id="">capture</dfn> on the next move. If this cannot be done, the king is said to be in checkmate, resulting in a loss for that player. Although the king is the most important piece, it is usually the weakest piece in the game until a later phase, the endgame. Players cannot make any move that places their own king in check.
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Kuhn poker Kuhn poker is an extremely simplified form of poker developed by Harold W. Kuhn as a simple model zero-sum two-player imperfect-information game, amenable to a complete game-theoretic analysis. In Kuhn poker, the deck includes only three playing cards, for example a King, Queen, and Jack. One card is dealt to each player, which may place bets similarly to a standard poker. If both players bet or both players pass, the player with the higher card wins, otherwise, the betting player wins.
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Kaisa (cue sport) Kaisa or karoliina is a cue sport mainly played in Finland. The game originated in Russia, where it is still played to some extent, and is a close cousin to Russian pyramid. Compared to most other billiards-type games, both use similar large 68 mm (2 ⁄  in) balls, small pockets barely large enough for a ball to enter, and long and heavy cue sticks. Kaisa tables are usually 10 feet long and thus 2 feet shorter than Russian pyramid tables which are usually 12 feet long. It is a two-player or -team game. As with many carom billiards games, both players have their own <dfn id="">cue balls</dfn> used to shoot at the other balls, and usually differentiated by one cue ball having a dot or other marking on it. In all, five balls are used: the yellow <dfn id=">object ball</dfn> (called the "kaisa" in Finnish), two red object balls, and the two white cue balls (each of which serves as an object ball for the opponent). The game is played to 60 <dfn id="">points</dfn> , in a rather elaborate scoring system, reminiscent of those used in snooker and English billiards, with points being awarded for various types of shots. Like both Russian and English billiards, which are also played on large pocket billiards tables, kaisa is a hybrid of carom and pocket billiards game styles. Kaisa is principally a recreational game, without professional players. However, the first kaisa world championship tournament was held in April 2010. Participants came from 33 countries, and the main tournament was held in Kotka. A Finnish player, Marko Rautiainen, won the championship title. Amateur competition in Finland is widespread and popular, with matches being shown on a dedicated Web show on "blip.tv".
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Krypto (game) Krypto is a card game designed by Daniel Yovich in 1963 and published by Parker Brothers and MPH Games Co. It is a mathematical game that promotes proficiency with basic arithmetic operations. More detailed analysis of the game can raise more complex statistical questions.
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Jägerbomb The Jägerbomb is a bomb shot mixed drink that was originally mixed by dropping a shot of Jägermeister into a glass of beer. Later, beer was replaced by Red Bull or other energy drinks. In German-speaking countries, it is called a "Turbojäger" or a "Fliegender Hirsch"/"Flying Hirsch" (Flying Stag)—where "Fliegender" is derived from the slogan "Red Bull verleiht Flügel" (Red Bull gives you wings) and "Stag" originates in the Jägermeister logo. A long drink mixed with Jägermeister and Red Bull is called "JägerBull". In Finland, it is called an "Akkuhappo" (Battery acid, with the energy drink used commonly being the Finnish Battery) while in Greece it is called "Υποβρύχιο" (Submarine)(note that the most common definition of "Υποβρύχιο" in Greece is whiskey/vodka with beer, lately the term "Jägerbomb" is more widely understood and accepted).
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Legan chess Legan chess (or Legan's game) is a chess variant invented by L. Legan in 1913. It differs from standard chess by the starting position as well as by pawn movements.