In what game do players take turns removing one block at a time from a tower constructed of 54 blocks, Jenga or 30 Seconds?
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Jenga Jenga is a game of physical skill created by Leslie Scott, and currently marketed by Hasbro. Players take turns removing one block at a time from a tower constructed of 54 blocks. Each block removed is then placed on top of the tower, creating a progressively taller and unstable structure.
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30 Seconds (game) 30 Seconds is a fast-paced general knowledge game. Players generally play in teams of two to sixteen. One player must guess a word from their teammate's explanation, much like Charades, with the aim to guess as many possible answers in 30 seconds. The main restriction on the explanation is that it may not contain the actual word or part of the word.
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Chip-firing game The chip-firing game is a one-player game, which was invented around 1983 and since has become an important part of the study of structural combinatorics. The set of configurations that are stable and recurrent for this game can be given the structure of an abelian group. In addition, the order of the group is equal to the tree number of the graph.
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Gals Panic The Gals Panic (ギャルズパニック , Gyaruzu Panikku ) games are Japanese eroge, variants of the classic puzzle game "Qix". The objective is to uncover the silhouette portion of background with a marker until at least 80% of the silhouette is uncovered. When capturing background, only the enclosed area without the stage boss is uncovered, so it is possible to capture 100% of silhouette without capturing the entire background, by limiting boss's movement to an area without silhouette.
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Optimal solutions for Rubik's Cube There are two common ways to measure the length of a solution to Rubik's Cube. The first is to count the number of quarter turns. The second is to count the number of outer-layer twists, called "face turns". A move to turn an outer layer two quarter (90°) turns in the same direction would be counted as two moves in the quarter turn metric (QTM), but as one turn in the face metric (FTM, or HTM "Half Turn Metric", or OBTM "Outer Block Turn Metric").
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Dynamite Bowl Dynamite Bowl (ダイナマイトボウル , Dainamaito Bōru ) is a 1987 multiplatform video game that simulates the traditional game of bowling. The MSX version was released for both the MSX-1 and the MSX-2 variations of the console.
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Number Scrabble Number Scrabble (also known as Pick15 or 3 to 15) is a mathematical game where players take turns to select numbers from 1 to 9 without repeating any numbers previously used, and the first player to amass a personal total of exactly 15 wins the game. The game is isomorphic to tic-tac-toe, as can be seen if the game is mapped onto a magic square.
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Klotski Klotski (from Polish "klocki"—wooden blocks) is a sliding block puzzle. The name may refer to a specific layout of ten blocks, or in a more global sense to refer to a whole group of similar sliding-block puzzles where the aim is to move a specific block to some predefined location.
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Game A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
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SameGame SameGame (さめがめ ) is a tile-matching puzzle originally released under the name Chain Shot! in 1985 by Kuniaki Moribe (Morisuke). It has since been ported to numerous computer platforms, handheld devices, and even TiVo, with new versions as of 2016.
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Pasang (game) Pasang is a two-player abstract strategy board game from Brunei. The game is often referred to as Pasang Emas which is actually a software implementation of the traditional board game. The object of this game is to acquire the most points by capturing black and white tokens on the board. Black tokens are worth 1 point, and white tokens are worth 2 points. The board is initially laid out with all 120 black and white tokens in one of over 30 traditional patterns. Players choose a piece called a "ka" which is used to capture the tokens on the board. Each player's "ka" moves around the board capturing as many tokens as possible. As a note, the "kas" are the only mobile pieces in the game. The other pieces are stationary, and are captured by the "kas". Players must capture token(s) during their turn, or lose the game. When all tokens have been captured from the board, the player with the most points is the winner. However, if there are any tokens left on the board, and none can be captured on a player's turn, then that player loses the game, and the other player is the winner.
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Game of the Three Kingdoms Game of the Three Kingdoms (Chinese: 三國棋 , "Sān-guó-qí" ; also called Sanguo Qi, Three Kingdoms Chess, or Three-Handed Xiangqi) is a three-player variant of the game xiangqi ("Chinese chess"). The game symbolizes the Three Kingdoms period war (221–264 AD) between the rival states Wei, Shu, and Wu, each vying for control of China after the fall of the Han Dynasty.
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Hexapawn Hexapawn is a deterministic two-player game invented by Martin Gardner. It is played on a rectangular board of variable size, for example on a 3×3 board or on a chessboard. On a board of size "n"×"m", each player begins with "m" pawns, one for each square in the row closest to them. The goal of each player is to advance one of their pawns to the opposite end of the board or to prevent the other player from moving.
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Concentration (game) Concentration, also known as Match Match, Match Up, Memory, Pelmanism, Shinkei-suijaku, Pexeso or simply Pairs, is a card game in which all of the cards are laid face down on a surface and two cards are flipped face up over each turn. The object of the game is to turn over pairs of matching cards. Concentration can be played with any number of players or as solitaire. It is a particularly good game for young children, though adults may find it challenging and stimulating as well. The scheme is often used in quiz shows and can be employed as an educational game.
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Spikeball Spikeball is a modified version of 2v2 volleyball created in 1989 by Jeff Knurek and abandoned in the 1990s. From 2008–present Kankakee Inc. (USA) and Spikeball Europe Sport, Marketing & Entertainment GmbH (Europe) made Spikeball popular. It was also featured on ABC's Shark Tank. There are multiple ways to play Spikeball. Most games consist of four players, but there are also two- and six-player variants. Differences include where the players line up, infraction penalties, among others. The materials used in Spikeball include a small trampoline-like object with string netting, a small bouncing ball (usually yellow) with a 12-inch circumference, and four players. In standard play, players line up next to each other around the trampoline; in other versions, they line up across from each other. In all versions, the game starts with a serve from one team to another, continues as long as the ball is being hit from players to trampoline, and ends when an infraction occurs between either the players or the ball.
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Barbu (card game) Barbu or Le Barbu, also known as Tafferan, is a trick-taking card game similar to hearts where four players take turns leading seven different sub-games (known as contracts) over the course of 28 deals. Barbu originated in France in the early 20th century where it was especially popular with university students, and became a prominent game among French Bridge-players in the 1960s. The French version of the game was originally played with a stripped deck of 32 cards ranked seven to ace in each suit. Modern forms are played with a full 52-card pack.
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Bowling (solitaire) Bowling is a solitaire game using one deck of playing cards, designed by Warren Schwader and featured in the 1988 computer game "Hoyle: Official Book of Games Vol 2: Solitaire" by Sierra Online. The object of the game is to try to fill as many Pins as possible for each of the ten frames. (This is not the similarly-named Bowling Solitaire game designed by Sid Sackson and described in his book "A Gamut of Games").
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MASH (game) MASH is a two-player paper-and-pencil game, commonly played by children intended to predict one's future. The name is an acronym of "Mansion, Apartment, Shack/Street/Shed/Sewers/Swamp, and House". The game can be expanded to "DMASH" (the D standing for Dome) or "MASHO" (O standing for outhouse) or "MASH-IT" (the I standing for igloo and the T for tent) or "SMASH" (the S standing for School bus).
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Tetris Dekaris Tetris Dekaris or Giant Tetris is an arcade game released in Japan by Sega that features a giant version of the classic game "Tetris". The arcade cabinet features two giant vibrating joysticks with the right joystick being slightly lower than the left one. The playing field is 6 cells wide by 7 cells high as opposed to almost universal 10 cells wide by 20 high. The game can be played with up to two players.
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Board game A board game is a tabletop game that involves counters or <dfn id="">pieces</dfn> moved or placed on a pre-marked surface or "board", according to a set of rules. Some games are based on pure strategy, but many contain an element of chance; and some are purely chance, with no element of skill.
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Popils Popils, known in Europe as Popils The Blockbusting Challenge and in Japan as Magical Puzzle Popils (マジカルパズル・ポピルズ ) , is a stage-based puzzle platform video game for the Sega Game Gear. It was released in the early 1990s by Tengen (see Atari) in Japan. It has the option of English or Japanese-language play.
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Bracket (tournament) A bracket or tournament bracket is a tree diagram that represents the series of games played during a knockout tournament. Different knockout tournament formats have different brackets; the simplest and most common is that of the single-elimination tournament. The name "bracket" is American English, derived from the resemblance of the links in the tree diagram to the bracket punctuation symbol ] or [ (called a "square bracket" in British English). The closest British term is draw, although this implies an element of chance, whereas some brackets are determined entirely by seeding.