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- ---
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- license: cc-by-4.0
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- language:
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- - en
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- tags:
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- - 3D
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- - simready
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- - warehouse
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- - NVIDIA
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- pretty_name: NVIDIA Physical AI SimReady Warehouse OpenUDS Dataset
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- size_categories:
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- - n<1K
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- task_categories:
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- - image-segmentation
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- - robotics
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- download_size: 10132336442
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- dataset_size: 10132336442
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- configs:
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- - config_name: default
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- data_files: physical_ai_simready_warehouse_01.csv
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- image_field: asset_preview
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- ---
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-
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- # NVIDIA Physical AI SimReady Warehouse OpenUSD Dataset
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-
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- ![Physical AI SimReady Warehouse Dataset Preview](./images/PhysicalAI_Dataset_01.png)
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-
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- **Dataset Version:** 1.0.0<br>
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- **Date:** March 18, 2025<br>
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- **Author:** NVIDIA, Corporation
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- **License:** [CC-BY-4.0](https://choosealicense.com/licenses/cc-by-4.0/) (Creative Commons Attribution 4.0 International)
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-
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- ## Contents
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- This dataset includes the following:
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- * This README file
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- * A CSV catalog that enumerates all of the OpenUSD assets that are part of this dataset including a sub-folder of images that showcase each 3D asset ([physical_ai_simready_warehouse_01.csv](./physical_ai_simready_warehouse_01.csv)). The CSV file is organized in the following manner:
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- * asset_preview : A visual preview (thumbnail) of the asset
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- * asset_name : Name of the asset
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- * relative_path: location within archive of the asset Usd file
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- * classification: Asset Classification (Prop, Scenario, Assembly, etc.)
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- * label: Label name of q-code in English.
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- * q_code: Semantic Label (derived from [WikiData](https://wikidata.org) Q-Code)
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- * mass(kg): Approximate mass of the object in kilograms
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- * thumbnail_path: path to an image thumbnail (PNG format)
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- * 578 OpenUSD 3D assets that are compatible with NVIDIA's IsaacSim application for simulation. The dataset archive is approximately 10GB in size.
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-
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-
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- ## Prerequisites
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- This dataset is intended for use within [NVIDIA IsaacSim](https://developer.nvidia.com/isaac/sim) version 4.x, and depicts an industrial warehouse environment.<br>
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-
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- For users who are new to OpenUSD as a format, NVIDIA encourages the following learning resources to get you started:
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-
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- * **Learn OpenUSD**: https://www.nvidia.com/en-us/learn/learning-path/openusd/
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-
55
- For users who are new to IsaacSim and simulation, and want to learn how to add robots to your scenes (including the [scenario in this dataset](./physical_ai_simready_warehouse_01.usd)), here are some additional learning resources to explore:
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-
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- * [**Learning Path: Robotics Fundamentals**](https://www.nvidia.com/en-us/learn/learning-path/robotics/)
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- * [**IsaacSim: Quickstart with a Robot**](https://docs.isaacsim.omniverse.nvidia.com/latest/introduction/quickstart_isaacsim_robot.html)
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- * **IsaacSim: ROS 2 Tutorials**:
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- * [**ROS 2 Navigation**](https://docs.isaacsim.omniverse.nvidia.com/latest/ros2_tutorials/tutorial_ros2_navigation.html)
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- * [**ROS 2 Joint Control**](https://docs.isaacsim.omniverse.nvidia.com/latest/ros2_tutorials/tutorial_ros2_manipulation.html)
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-
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- ## How to Use
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-
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-
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- ### Adding Rigid Body Physics to the Dataset Assets
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- To begin, open the [**physical_ai_simready_warehouse_01.usd**](./physical_ai_simready_warehouse_01.usd) file that is in the root of the dataset archive. This is a complete warehouse scene that has been pre-built as a starting point for simulation. This scene file uses OpenUSD composition arcs to payload in many other individual OpenUSD files.<br>
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-
69
- - **NOTE:** The initial load of this file might take several minutes as IsaacSim will need to compile all of the materials and physics colliders.
70
-
71
- All of the 3D assets in this scene have USDPhysics Colliders applied, **but no Rigid Bodies are applied**. It is up to the user to add rigid body physics to individual assets as desired to satisfy their simulation goals. The application of a rigid body to an asset will determine if it should fall with gravity, collide with other assets and be interactive with other elements in the scene like a robot.
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-
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- To add Rigid Bodies to an asset, do the following within IsaacSim.
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-
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- 1. Select any asset you wish to apply Rigid Bodies to in the Stage Panel. Be sure to select the top-level payload XForm prim that represents the entire 3D asset, not one of the geometry or material prims within it.
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-
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- <img src="./images/PhysicalAI_Dataset_02.png" alt="Physical AI Dataset Preview" width="50%"/>
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-
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- 2. In the Properties Panel, disable the **Instanceable** checkbox to make the asset unique.
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-
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- 3. Next, in the Properties Panel, click **Add -> Physics -> Rigid Body** to add the RBD physics to the asset.
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-
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- <img src="./images/PhysicalAI_Dataset_03.png" alt="Physical AI Dataset Preview" width="50%"/>
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-
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- 4. Repeat this process for each asset you want to interact with when a simulation is run.
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-
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- 5. When the assets are configured with Rigid Body Dynamics, hit the **Play** button in IsaacSim to begin the simulation.
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-
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- ### Asset Classifications
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-
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- * **Prop**: A single object that can be placed in a scene.
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- * **Assembly**: A collection of props that can be placed in a scene as a logical group.
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- * **Scenario**: A collection of props and assemblies to make an environment for simulation. (ex: A warehouse)
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-
95
-
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- ### Additional Questions
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- If you have additional questions, you are encouraged to join our [**NVIDIA Omniverse Discord channel**](https://discord.com/invite/nvidiaomniverse) to interact with other Omniverse and IsaacSim users.
 
1
+ ---
2
+ license: cc-by-4.0
3
+ language:
4
+ - en
5
+ tags:
6
+ - 3D
7
+ - simready
8
+ - warehouse
9
+ - NVIDIA
10
+ pretty_name: NVIDIA Physical AI SimReady Warehouse OpenUDS Dataset
11
+ size_categories:
12
+ - n<1K
13
+ task_categories:
14
+ - image-segmentation
15
+ - robotics
16
+ download_size: 10132336442
17
+ dataset_size: 10132336442
18
+ configs:
19
+ - config_name: default
20
+ data_files: physical_ai_simready_warehouse_01.csv
21
+ image_field: asset_preview
22
+ ---
23
+
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+ # NVIDIA Physical AI SimReady Warehouse OpenUSD Dataset
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+
26
+ ![Physical AI SimReady Warehouse Dataset Preview](./images/PhysicalAI_Dataset_01.png)
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+
28
+ **Dataset Version:** 1.0.0<br>
29
+ **Date:** March 18, 2025<br>
30
+ **Author:** NVIDIA, Corporation<br>
31
+ **License:** [CC-BY-4.0](https://choosealicense.com/licenses/cc-by-4.0/) (Creative Commons Attribution 4.0 International)
32
+
33
+ ## Contents
34
+ This dataset includes the following:
35
+ * This README file
36
+ * A CSV catalog that enumerates all of the OpenUSD assets that are part of this dataset including a sub-folder of images that showcase each 3D asset ([physical_ai_simready_warehouse_01.csv](./physical_ai_simready_warehouse_01.csv)). The CSV file is organized in the following manner:
37
+ * asset_preview : A visual preview (thumbnail) of the asset
38
+ * asset_name : Name of the asset
39
+ * relative_path: location within archive of the asset Usd file
40
+ * classification: Asset Classification (Prop, Scenario, Assembly, etc.)
41
+ * label: Label name of q-code in English.
42
+ * q_code: Semantic Label (derived from [WikiData](https://wikidata.org) Q-Code)
43
+ * mass(kg): Approximate mass of the object in kilograms
44
+ * thumbnail_path: path to an image thumbnail (PNG format)
45
+ * 578 OpenUSD 3D assets that are compatible with NVIDIA's IsaacSim application for simulation. The dataset archive is approximately 10GB in size.
46
+
47
+
48
+ ## Prerequisites
49
+ This dataset is intended for use within [NVIDIA IsaacSim](https://developer.nvidia.com/isaac/sim) version 4.x, and depicts an industrial warehouse environment.<br>
50
+
51
+ For users who are new to OpenUSD as a format, NVIDIA encourages the following learning resources to get you started:
52
+
53
+ * **Learn OpenUSD**: https://www.nvidia.com/en-us/learn/learning-path/openusd/
54
+
55
+ For users who are new to IsaacSim and simulation, and want to learn how to add robots to your scenes (including the [scenario in this dataset](./physical_ai_simready_warehouse_01.usd)), here are some additional learning resources to explore:
56
+
57
+ * [**Learning Path: Robotics Fundamentals**](https://www.nvidia.com/en-us/learn/learning-path/robotics/)
58
+ * [**IsaacSim: Quickstart with a Robot**](https://docs.isaacsim.omniverse.nvidia.com/latest/introduction/quickstart_isaacsim_robot.html)
59
+ * **IsaacSim: ROS 2 Tutorials**:
60
+ * [**ROS 2 Navigation**](https://docs.isaacsim.omniverse.nvidia.com/latest/ros2_tutorials/tutorial_ros2_navigation.html)
61
+ * [**ROS 2 Joint Control**](https://docs.isaacsim.omniverse.nvidia.com/latest/ros2_tutorials/tutorial_ros2_manipulation.html)
62
+
63
+ ## How to Use
64
+
65
+
66
+ ### Adding Rigid Body Physics to the Dataset Assets
67
+ To begin, open the [**physical_ai_simready_warehouse_01.usd**](./physical_ai_simready_warehouse_01.usd) file that is in the root of the dataset archive. This is a complete warehouse scene that has been pre-built as a starting point for simulation. This scene file uses OpenUSD composition arcs to payload in many other individual OpenUSD files.<br>
68
+
69
+ - **NOTE:** The initial load of this file might take several minutes as IsaacSim will need to compile all of the materials and physics colliders.
70
+
71
+ All of the 3D assets in this scene have USDPhysics Colliders applied, **but no Rigid Bodies are applied**. It is up to the user to add rigid body physics to individual assets as desired to satisfy their simulation goals. The application of a rigid body to an asset will determine if it should fall with gravity, collide with other assets and be interactive with other elements in the scene like a robot.
72
+
73
+ To add Rigid Bodies to an asset, do the following within IsaacSim.
74
+
75
+ 1. Select any asset you wish to apply Rigid Bodies to in the Stage Panel. Be sure to select the top-level payload XForm prim that represents the entire 3D asset, not one of the geometry or material prims within it.
76
+
77
+ <img src="./images/PhysicalAI_Dataset_02.png" alt="Physical AI Dataset Preview" width="50%"/>
78
+
79
+ 2. In the Properties Panel, disable the **Instanceable** checkbox to make the asset unique.
80
+
81
+ 3. Next, in the Properties Panel, click **Add -> Physics -> Rigid Body** to add the RBD physics to the asset.
82
+
83
+ <img src="./images/PhysicalAI_Dataset_03.png" alt="Physical AI Dataset Preview" width="50%"/>
84
+
85
+ 4. Repeat this process for each asset you want to interact with when a simulation is run.
86
+
87
+ 5. When the assets are configured with Rigid Body Dynamics, hit the **Play** button in IsaacSim to begin the simulation.
88
+
89
+ ### Asset Classifications
90
+
91
+ * **Prop**: A single object that can be placed in a scene.
92
+ * **Assembly**: A collection of props that can be placed in a scene as a logical group.
93
+ * **Scenario**: A collection of props and assemblies to make an environment for simulation. (ex: A warehouse)
94
+
95
+
96
+ ### Additional Questions
97
+ If you have additional questions, you are encouraged to join our [**NVIDIA Omniverse Discord channel**](https://discord.com/invite/nvidiaomniverse) to interact with other Omniverse and IsaacSim users.